Difference between revisions of "User:Garlic/abc123"

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* find health + ammo packs from either tf2 wiki (unreliable at times) or running around the map
 
* find health + ammo packs from either tf2 wiki (unreliable at times) or running around the map
  
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<!-- snakewater {{Harmonic number generator|22|14|4.8}}-->
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<!--sunshine {{Harmonic number generator|22|14|4.6}}-->
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<!--product{{Harmonic number generator|12|12|12}}-->
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clearcut{{Harmonic number generator|20|14|4.8}}
  
 
== Gallery ==
 
== Gallery ==

Revision as of 10:21, 2 October 2022

To Do

Page

  • intro narrative statements and history narrative statements
  • strategy section
  • categories + hidden categories + SMW
  • distinction between 6v6 and HL

Guide

  • Include reasonings where appropriate
  • template (infobox) guides

Things that would need to be constantly updated

trigger: new season

  • infobox
  • inclusion table
  • 6v6 maps navbox
  • map pool history if tournament pages aren't kept updated

Intro

  • Default sentence
  • Additional sentences adding normal information if needed
  • Narrative statements, potentially avoiding need for history/other sections

narrative statements:

  • common feedback on the maps, particularly if it fell out of rotation
  • popularity within a region if it is/was exclusive to a region (e.g. Metalworks NA, logjam EU/AU)
  • when it became an official map
    • including update
  • look at tf2 wiki narrative statements
  • last updated (with reference), first created (with reference) explanations/pure literal statements
  • all information that is abbreviated for the infobox should originate here or in other sections of the article. also allows provision of references


"Product is not a truly symmetrical map"

Gullywash is a 5CP map created by Arnold.

History

guide info:

  • how to find download links (serveme #1, don't do stupid links), search for mapname.bsp and .bsp.bz2
    • valvearchive.com

narrative:

  • developmental history
  • competitive history
    • debut
    • popularity since debut
    • unpopularity periods
  • refresh.tf/pro versions

Callouts

Rollouts

Brief description of the rollout without being a tutorial, where the rollout leads, what should usually happen at the very start of a mid

Strategy

seems to be very prevalent on many map wikis so maybe? [1] [2] no strategy section. there is no such thing as a definitive strategy for like 80% of situations. it is such a fluid topic and can't be written succinctly to the point of being useful.

anything definitive about strategy or map characteristics/unique elements should be added. "Gullywash has only 2 entracnces to mid instead of the traditional 3". "Process mid is very dependent on height on crates". Strategy section is the only thing missing from a complete resource for a map page

as many pictures to the right as possible for this section

Map information

Narrative:

  • notable stats compared to other maps/the standard

Guide info:

  • how to calculate capture times using harmonic number
  • how to find respawn wave time using that mp command idk i forgot
  • find health + ammo packs from either tf2 wiki (unreliable at times) or running around the map

clearcut

n=1 20 14 4.8
2 13.33 9.33 3.2
3 10.91 7.64 2.62
4 9.6 6.72 2.3
5 8.76 6.13 2.1
6 8.16 5.71 1.96
7 7.71 5.4 1.85
8 7.36 5.15 1.77
9 7.07 4.95 1.7
10 6.83 4.78 1.64
11 6.62 4.64 1.59

Gallery

Take pictures of anything missing from other sections

Trivia

map callouts origins


External links

Guide:

  • Video needs more than 1000 views (or maybe 500?)
  • Video needs to represent competitive TF2 well
  • shorten video title for the table (within reason)
  • youtube:
    • _map_ review
    • _map_ rollout
    • rollout.tf _map_
    • _map_ demo review
    • _map_ pov
      • needs comms cause there's always a fuckton
    • _map_ competitive tf2
    • cp__map_ XXXX
    • _map_ flythrough/showcase
  • put prem/invite in tournament area to distinguish between low level demo reviews and high level demo reviews
    • once season structure project is done

Navbox

Categories