Difference between revisions of "User:Garlic/abc123"

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== To Do ==
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{{icon|scout}}
=== Page ===
 
* intro narrative statements and history narrative statements
 
* strategy section
 
* categories + hidden categories + SMW
 
* distinction between 6v6 and HL
 
  
=== Guide ===
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{{icon|flankscout}}
*Include reasonings where appropriate
 
*template (infobox) guides
 
  
=== Things that would need to be constantly updated ===
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{{icon|pocketscout}}
trigger: new season
 
*infobox
 
*inclusion table
 
*6v6 maps navbox
 
*map pool history if tournament pages aren't kept updated
 
  
== Intro ==
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{{icon|roamer}}
*Default sentence
 
*Additional sentences adding normal information if needed
 
*Narrative statements, potentially avoiding need for history/other sections
 
  
narrative statements:
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{{icon|pocket}}
* common feedback on the maps, particularly if it fell out of rotation
 
* popularity within a region if it is/was exclusive to a region (e.g. Metalworks NA, logjam EU/AU)
 
* when it became an official map
 
**including update
 
* look at tf2 wiki narrative statements
 
  
"Product is not a truly symmetrical map"
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{{icon|demoman}}
 
 
'''Gullywash''' is a [[5CP]] map created by Arnold.
 
 
 
== History ==
 
guide info:
 
* how to find download links (serveme #1, don't do stupid links), search for mapname.bsp and .bsp.bz2
 
**valvearchive.com
 
 
 
narrative:
 
* developmental history
 
 
 
*competitive history
 
** debut
 
**popularity since debut
 
**unpopularity periods
 
 
 
*refresh.tf/pro versions
 
 
 
== Callouts ==
 
 
 
== Rollouts ==
 
Brief description of the rollout without being a tutorial, where the rollout leads, what should usually happen at the very start of a mid
 
 
 
== Strategy ==
 
seems to be very prevalent on many map wikis so maybe?
 
[https://counterstrike.fandom.com/wiki/Cache]
 
[https://counterstrike.fandom.com/wiki/Cache/Guide]
 
no strategy section. there is no such thing as a definitive strategy for like 80% of situations. it is such a fluid topic and can't be written succinctly to the point of being useful.
 
 
 
anything definitive about strategy or map characteristics/unique elements should be added. "Gullywash has only 2 entracnces to mid instead of the traditional 3". "Process mid is very dependent on height on crates". Strategy section is the only thing missing from a complete resource for a map page
 
 
 
as many pictures to the right as possible for this section
 
 
 
== Map information ==
 
Narrative:
 
* notable stats compared to other maps/the standard
 
 
 
Guide info:
 
* how to calculate capture times using harmonic number
 
* how to find respawn wave time using that mp command idk i forgot
 
* find health + ammo packs from either tf2 wiki (unreliable at times) or running around the map
 
 
 
{{Harmonic number generator|24|12|4}}
 
 
 
== Gallery ==
 
Take pictures of anything missing from other sections
 
 
 
== Trivia ==
 
 
 
[https://www.teamfortress.tv/46351/map-callouts-origins/?page=2#46 map callouts origins]
 
 
 
 
 
== External links ==
 
Guide:
 
* Video needs more than 1000 views (or maybe 500?)
 
* Video needs to represent competitive TF2 well
 
*shorten video title for the table (within reason)
 
 
 
*youtube:
 
**_map_ review
 
**_map_ rollout
 
**rollout.tf _map_
 
**_map_ demo review
 
**_map_ pov
 
***needs comms cause there's always a fuckton
 
**_map_ competitive tf2
 
**cp__map_ XXXX
 
** _map_ flythrough/showcase
 
 
 
*put prem/invite in tournament area to distinguish between low level demo reviews and high level demo reviews
 
**once season structure project is done
 
 
 
== Navbox ==
 
{{Navbox/6v6 maps}}
 
 
 
== Categories ==
 

Latest revision as of 09:07, 23 February 2023

Scout

Flank Scout

Pocket Scout

Roaming Soldier

Pocket Soldier

Demoman