Difference between revisions of "Lakeside"

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(fixing lakeside again x2)
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== Calls ==
 
== Calls ==
 
{{Map locations
 
{{Map locations
  | title = Lakeside, Ass
+
  | title = Lakeside, control point
 
  | image = koth_lakeside mid.png
 
  | image = koth_lakeside mid.png
  | area1 = big | x1=427px | y1=44px
+
  | area1 = Tunnel | x1=427px | y1=44px
  | area2 = black | x2=450px | y2=79px
+
  | area2 = Ruins | x2=450px | y2=79px
  | area3 = fucking | x3=364px | y3=88px
+
  | area3 = Bridge | x3=364px | y3=88px
  | area4 = niggers / Box | x4=243px | y4=117px
+
  | area4 = Stone / Box | x4=243px | y4=117px
  | area5 = assh0le | x5=189px | y5=138px
+
  | area5 = Batts | x5=189px | y5=138px
  | area6 = b4nny's urethra / Pool | x6=571px | y6=155px
+
  | area6 = Bathhouse / Pool | x6=571px | y6=155px
  | area7 = TreeCock / Obelisk | x7=365px | y7=217px
+
  | area7 = Tree / Obelisk | x7=365px | y7=217px
 
  | area8 = Right | x8=522px | y8=303px
 
  | area8 = Right | x8=522px | y8=303px
 
  | area9 = Left | x9=347px | y9=406px
 
  | area9 = Left | x9=347px | y9=406px

Revision as of 04:09, 19 May 2017

Lakeside
[e][h]
Lakeside.jpg
Map Information
Map Type:
File Name:
koth_lakeside_final
Version:
Official Release
First Released:
10 November 2010
Last Updated:
24 February 2010
Official Map:
CorrectIcon.png
Competitive Information
Game Modes:
League Popularity:
Moderate
In Current Rotations:
HL:
UGC-Icon2.png ETF2L-Icon2.png
Total Inclusions:
4v4:
2 inclusions (8th)
HL:
20 inclusions (6th)
Links
Download Link TF2Maps.net Forum Thread GameBanana Page Official Team Fortress Wiki Page

koth_lakeside

koth_lakeside is a King of the Hill map made by the mapmaker 3Dnj and made official by Valve on February 24, 2011. It is played frequently in Highlander, having been used by UGC for several seasons.

The objective of Lakeside is the control the middle point for three minutes. The two teams spawn on opposite sides of the map and rush toward the middle when the round begins. A round will continue into overtime if the timer is up but there is still enemy presence on the point.

History

The first season of UGC Highlander that ran Lakeside in its maplist was Season 4. It is typically played as an early season map because of its simplicity, and the fact that it was a Halloween event map in 2012 makes it recognizable to new competitive players, while being more competitively viable than a map such as Mann Manor.

Usage in competitive

Seasonal Inclusions by League
[view] Map version 4v4 6v6 Prolander Highlander
UGC-Icon2.png UGC UGC-Icon2.png UGC ETF2L-Icon2.png ETF2L EseaLogo.png ESEA Ozfortress Icon.png ozfortress RGL Icon.png RGL AsiaFortress-Icon.png AsiaFortress RGL Icon.png RGL UGC-Icon2.png UGC ETF2L-Icon2.png ETF2L RGL Icon.png RGL
koth_lakeside_final1 Season 3 Season Season Season Season Season Season Season Season 20 Season 11 Season
Season 2 Season Season Season Season Season Season Season Season 18 Season 10 Season
Season Season Season Season Season Season Season Season 16 Season 6 Season
Season Season Season Season Season Season Season Season 14 Season 5 Season
Season Season Season Season Season Season Season Season 13 Season 4 Season
Season Season Season Season Season Season Season Season 12 Season 3 Season
Season Season Season Season Season Season Season Season 11 Season
Season Season Season Season Season Season Season Season 10 Season
Season Season Season Season Season Season Season Season 9 Season
Season Season Season Season Season Season Season Season 8 Season
Season Season Season Season Season Season Season Season 6 Season
Season Season Season Season Season Season Season Season 5 Season
Season Season Season Season Season Season Season Season 4 Season
koth_lakeside Season Season Season Season Season Season Season Season 2 Season
Total inclusions 2 out of 28 out of 41 out of 46 out of 30 out of 38 out of 21 out of 13 out of 10 13 out of 39 7 out of 30 out of 16

Bold italics denotes the current or latest season

Official map
Pro version

Calls

Lakeside, control point
Koth lakeside mid.png
Tunnel
Ruins
Bridge
Stone / Box
Batts
Bathhouse / Pool
Tree / Obelisk
Right
Left
Valley / Yard

Strategy

The overall team strategy on this map is to simply kill the opposing team, take the point, and prevent an enemy counterpush. When in control of the point, the goal is to keep the other team too disorganized to push back. This is accomplished with well-timed kills on combo-members and strong positioning.

Midfight

During the initial fight for the point, a common position for the combo to push is in valley right behind the obelisk. This puts the medic safely out of sight while allowing him to heal people that are pushing onto the point. There is an important high ground vs. low ground fight on this point, often giving a large advantage to whoever reaches the point first, but doing so puts them at risk to a Sniper. The Engineer often keeps a mini sentry watching his valley to prevent bombers from killing someone. When actually pushing the point the sentry is eventually moved onto or near the point.

The Combo

Many teams use the Kritzkrieg for its versatility on this map. The critical damage can clear the point for a capture. When in control of the point, a Medic can use the charge to kill an enemy Demoman, Heavy, or Medic, delaying a push from them. Its fast charge speed allows for aggressive contesting of the point or relentless harrassment of the team that doesn't control it. Other Mediguns can be used to better protect the Medic, but it can be more difficult to push onto the point with them if the holding team forces the Ubercharge in valley or around the pool room.

Defense

Tf2 is dying play cooking mama instead. I jerk off to ISIS beheadings

Defense

When defending the point when you control it, you should immediately consider a forward hold. You can do a forward hold if you have a significant number advantage and/or open ground that would allow you to do so. The typical forward hold consists of a combo holding the enemy plateau and a flank holding the battlements. This strategy works well with the stock Medigun because you can deny any incoming push with invincibility of your combo and scattering of your flank. With Kritz or Quick-Fix, you need to draw them out far enough that you can push into them, or you'll be sitting on a charge that will not save you from a kritz. A forward hold with Kritz typically involves the combo in the bathhouse, because your flank will be able to call any offensive push long before you're threatened by it.

If you're not doing a forward hold, your team is essentially controlling your yard and platform with your combo classes, while controlling their yard and platform with your flank classes. It's important to call the enemy Sniper at all times during a hold like this, because he can get a sightline on most of the map without having to fight anyone.

Offense

The offensive strategy on Lakeside is to build an Übercharge while bombing their team and taking advantage of your superior spawn times. Kritzkrieg is usually the best option for this situation, giving you the chance for that magical first crit sticky medic pick. A good play here is to pair up your Demo and Soldier for a tandem bomb while your Spy is somewhere on their side of the map. When executed well, this is the best way to force a charge or kill a medic. All the while, your Sniper is working to create some sort of advantage you can push off of.

Rollouts

Demoman

Naked cartwheels

Scout

All I ever wanted was to fit in and live a happy life amongst humanity, but I was cast out and rejected, forced to endure an existence of loneliness and insignificance, all because the females of the human species were incapable of seeing the value in me. My orchestration of the Day of Retribution is my attempt to do everything, in my power, to destroy everything I cannot have. All of those beautiful girls I’ve desired so much in my life, but can never have because they despise and loathe me, I will destroy. All of those popular people who live hedonistic lives of pleasure, I will destroy, because they never accepted me as one of them. I will kill them all and make them suffer, just as they have made me suffer. It is only fair.

Soldier

White supremacy

Other

Your Engineer is going to gunsling your asshole