Difference between revisions of "Gullywash"
(35 intermediate revisions by 2 users not shown) | |||
Line 3: | Line 3: | ||
| image = Gullywash.jpg | | image = Gullywash.jpg | ||
− | | | + | | map_type = 5CP |
| latest_version = cp_gullywash_f9 | | latest_version = cp_gullywash_f9 | ||
| first_released = April 9, 2009 | | first_released = April 9, 2009 | ||
| last_updated = June 3, 2022 | | last_updated = June 3, 2022 | ||
| developer1 = [https://tf2maps.net/members/arnold.1926/ Jan "Arnold" Laroy] | | developer1 = [https://tf2maps.net/members/arnold.1926/ Jan "Arnold" Laroy] | ||
− | | | + | | official_map = No |
− | | | + | | download = https://dl.serveme.tf/maps/cp_gullywash_f9.bsp |
− | |||
− | |||
− | |||
− | | | + | | format = [[6v6]] |
− | + | | in_rotation = [[AsiaFortress Cup 20]]<br />[[ETF2L 6v6 Season 42]]<br />[[RGL Traditional Sixes Season 10|RGL 6v6 Season 10]]<br />[[OZF 34]] | |
− | | | ||
− | |||
}} | }} | ||
− | '''Gullywash''' is a map created by Arnold. The map was first posted to the TF2Maps.Net forums on April 9, 2009 and was promptly included in [[ETF2L 6v6 Season 6]] later that year. The map has been a staple in the competitive [[6v6]] scene since then, and was officially added to the game on October 13 2011. | + | '''Gullywash''' is a [[5CP]] map created by [https://tf2maps.net/members/arnold.1926/ Jan "Arnold" Laroy]. The map was first posted to the TF2Maps.Net forums on April 9, 2009 and was promptly included in [[ETF2L 6v6 Season 6]] later that year. The map has been a staple in the competitive [[6v6]] scene since then, and was officially added to the game on October 13, 2011. |
Gullywash is well-known for its more closed design; featuring only two entrances ([[#Second Point|choke]] and [[#Second Point|big door]]) to its [[#Middle Point|middle point]] as opposed to the more popular three entrances. This can often lead to more stalemates and slower play around the second point. In contrast, Gullywash is notorious for its relatively fast-capping [[#Last|last point]] featuring a flank route underneath the point known as "water". | Gullywash is well-known for its more closed design; featuring only two entrances ([[#Second Point|choke]] and [[#Second Point|big door]]) to its [[#Middle Point|middle point]] as opposed to the more popular three entrances. This can often lead to more stalemates and slower play around the second point. In contrast, Gullywash is notorious for its relatively fast-capping [[#Last|last point]] featuring a flank route underneath the point known as "water". | ||
− | == | + | == Callouts == |
+ | === Mid point === | ||
+ | {{Map locations | ||
+ | | title = Gullywash mid point callouts | ||
+ | | image = Gullywash_Middle_Point.jpg | ||
+ | | area1 = Choke | ||
+ | | x1 = 485px | ||
+ | | y1 = 110px | ||
+ | | area2 = Big Door | ||
+ | | x2 = 170px | ||
+ | | y2 = 130px | ||
+ | | area3 = Dropdown | ||
+ | | x3 = 530px | ||
+ | | y3 = 185px | ||
+ | | area4 = Lower / Yard | ||
+ | | x4 = 616px | ||
+ | | y4 = 277px | ||
+ | | area5 = Elbow / Banana | ||
+ | | x5 = 315px | ||
+ | | y5 = 142px | ||
+ | | area6 = Nipple / Point | ||
+ | | x6 = 390px | ||
+ | | y6 = 90px | ||
+ | | area7 = Ramp / Small Banana | ||
+ | | x7 = 80px | ||
+ | | y7 = 170px | ||
+ | | area8 = Boxes / Crates | ||
+ | | x8 = 90px | ||
+ | | y8 = 225px | ||
+ | | area9 = Top | ||
+ | | x9 = 295px | ||
+ | | y9 = 200px | ||
+ | }} | ||
+ | |||
+ | === Second point === | ||
+ | {{Map locations | ||
+ | | title = Gullywash second point callouts | ||
+ | | image = Gullywash_Second_Point.jpg | ||
+ | | area1 = Upper / Balcony | ||
+ | | x1 = 535px | ||
+ | | y1 = 160px | ||
+ | | area2 = Rocks | ||
+ | | x2 = 135px | ||
+ | | y2 = 150px | ||
+ | | area3 = Big Door | ||
+ | | x3 = 680px | ||
+ | | y3 = 230px | ||
+ | | area4 = Lobby / Shutter | ||
+ | | x4 = 740px | ||
+ | | y4 = 310px | ||
+ | | area5 = Choke | ||
+ | | x5 = 305px | ||
+ | | y5 = 180px | ||
+ | | area6 = Second Point | ||
+ | | x6 = 425px | ||
+ | | y6 = 310px | ||
+ | }} | ||
+ | |||
+ | === Lobby === | ||
+ | {{Map locations | ||
+ | | title = Gullywash lobby callouts | ||
+ | | image = Gullywash_Lobby.jpg | ||
+ | | area1 = River | ||
+ | | x1 = 190px | ||
+ | | y1 = 90px | ||
+ | | area2 = Balcony / Launchpad | ||
+ | | x2 = 400px | ||
+ | | y2 = 140px | ||
+ | | area3 = Lower Lobby / Wood | ||
+ | | x3 = 80px | ||
+ | | y3 = 300px | ||
+ | | area4 = Main | ||
+ | | x4 = 700px | ||
+ | | y4 = 280px | ||
+ | | area5 = Upper Lobby | ||
+ | | x5 = 305px | ||
+ | | y5 = 180px | ||
+ | | area6 = Shutter / Lockers | ||
+ | | x6 = 435px | ||
+ | | y6 = 160px | ||
+ | | area7 = Lobby | ||
+ | | x7 = 340px | ||
+ | | y7 = 360px | ||
+ | }} | ||
+ | |||
+ | === Last point === | ||
+ | {{Map locations | ||
+ | | title = Gullywash last point callouts (defenders' perspective) | ||
+ | | image = Gullywash_Last_Point.jpg | ||
+ | | area1 = Shutter / Lockers | ||
+ | | x1 = 150px | ||
+ | | y1 = 198px | ||
+ | | area2 = Balcony / Launchpad | ||
+ | | x2 = 360px | ||
+ | | y2 = 150px | ||
+ | | area3 = Left | ||
+ | | x3 = 80px | ||
+ | | y3 = 300px | ||
+ | | area4 = Point | ||
+ | | x4 = 700px | ||
+ | | y4 = 280px | ||
+ | | area5 = Main | ||
+ | | x5 = 270px | ||
+ | | y5 = 230px | ||
+ | | area6 = River | ||
+ | | x6 = 485px | ||
+ | | y6 = 190px | ||
+ | | area7 = Right | ||
+ | | x7 = 594px | ||
+ | | y7 = 200px | ||
+ | }} | ||
+ | |||
+ | * The area underneath the point is known as "water" | ||
+ | * The area underneath left is known as "secret" | ||
+ | |||
+ | == Rollouts == | ||
+ | The [[Demoman]] rollout leads to choke, whereas the [[Roaming Soldier]] rollout leads to big door with the rest of the team. The [[Medic]] will usually go up elbow and meet the Demoman at choke. | ||
+ | |||
+ | {{Box|start|padding=2em}} | ||
+ | === Demoman === | ||
+ | {{#ev:youtube|fppQ9LzACmk|480}} | ||
+ | {{Box|break}} | ||
+ | === Roaming Soldier === | ||
+ | {{#ev:youtube|lEqu01r6kHY|480}} | ||
+ | {{Box|end}} | ||
+ | |||
+ | == Map information == | ||
+ | Gullywash has one of the shortest last point capture times in the competitive map pool, at 3.8 seconds with x1 multiplier. This, combined with the flank routes below and beside the point (water and secret), make Gullywash prone to round-winning [[Glossary#Backcap|backcaps]]. | ||
+ | |||
+ | {{Box|start|padding=2em}} | ||
+ | {| class="wikitable" width="300px" style="text-align:center" | ||
+ | |+ Point capture times (seconds) | ||
+ | ! Multiplier | ||
+ | ! [[Glossary#Mid|Mid]] | ||
+ | ! [[Glossary#Second|Second]] | ||
+ | ! [[Glossary#Last|Last]] | ||
+ | |- | ||
+ | ! x1 | ||
+ | | 19.00 | ||
+ | | 16.00 | ||
+ | | 3.80 | ||
+ | |- | ||
+ | ! x2 | ||
+ | | 12.67 | ||
+ | | 10.67 | ||
+ | | 2.53 | ||
+ | |- | ||
+ | ! x3 | ||
+ | | 10.36 | ||
+ | | 8.73 | ||
+ | | 2.07 | ||
+ | |- | ||
+ | ! x4 | ||
+ | | 9.12 | ||
+ | | 7.68 | ||
+ | | 1.82 | ||
+ | |- | ||
+ | ! x5 | ||
+ | | 8.32 | ||
+ | | 7.01 | ||
+ | | 1.66 | ||
+ | |- | ||
+ | ! x6 | ||
+ | | 7.76 | ||
+ | | 6.53 | ||
+ | | 1.55 | ||
+ | |- | ||
+ | ! x7 | ||
+ | | 7.33 | ||
+ | | 6.17 | ||
+ | | 1.47 | ||
+ | |- | ||
+ | ! x8 | ||
+ | | 6.99 | ||
+ | | 5.89 | ||
+ | | 1.40 | ||
+ | |- | ||
+ | ! x9 | ||
+ | | 6.72 | ||
+ | | 5.66 | ||
+ | | 1.34 | ||
+ | |- | ||
+ | ! x10 | ||
+ | | 6.49 | ||
+ | | 5.46 | ||
+ | | 1.30 | ||
+ | |- | ||
+ | ! x11 | ||
+ | | 6.29 | ||
+ | | 5.30 | ||
+ | | 1.26 | ||
+ | |} | ||
+ | {{Box|break|padding=2em}} | ||
+ | {| class="wikitable" width="300px" style="text-align:center" | ||
+ | |+ [https://wiki.teamfortress.com/wiki/Respawn#Respawn_times Respawn wave times] (seconds) | ||
+ | ! colspan=5 | Control points owned by opposing team | ||
+ | |- | ||
+ | ! 1 | ||
+ | ! 2 | ||
+ | ! Neutral | ||
+ | ! 3 | ||
+ | ! 4 | ||
+ | |- | ||
+ | | 8.9 | ||
+ | | 8.9 | ||
+ | | 8.9 | ||
+ | | 8.9 | ||
+ | | 8.9 | ||
+ | |} | ||
+ | {{Box|break}} | ||
+ | {| class="wikitable" width="300px" style="text-align:center" | ||
+ | |+ Health and ammo packs | ||
+ | ! [[File:Smallhealth.png|20px|Small health|link=]] | ||
+ | ! [[File:Mediumhealth.png|20px|Medium health|link=]] | ||
+ | ! [[File:Smallammo.png|20px|Small ammo|link=]] | ||
+ | ! [[File:Mediumammo.png|20px|Medium ammo|link=]] | ||
+ | |- | ||
+ | | 16 | ||
+ | | 6 | ||
+ | | 18 | ||
+ | | 8 | ||
+ | |} | ||
+ | {{Box|end}} | ||
+ | |||
+ | == Map pool history == | ||
Gullywash has been a staple in the competitive community since its debut in 2009; being very popular in organized tournaments as well as [[Glossary#PUG,_Pickup|pickup games]]. It is one of very few maps to have only been dropped from the map pool once (in Oceania for [[OWL 5]]). In 2020, the Refresh.tf project began working on Gullywash and released versions of the map with many minor fixes that made it more suited for competitive play. These fixed versions have since been adopted by the community in preference to the official version. | Gullywash has been a staple in the competitive community since its debut in 2009; being very popular in organized tournaments as well as [[Glossary#PUG,_Pickup|pickup games]]. It is one of very few maps to have only been dropped from the map pool once (in Oceania for [[OWL 5]]). In 2020, the Refresh.tf project began working on Gullywash and released versions of the map with many minor fixes that made it more suited for competitive play. These fixed versions have since been adopted by the community in preference to the official version. | ||
{| class="wikitable emptycells-gray mw-collapsible" style="text-align:center" | {| class="wikitable emptycells-gray mw-collapsible" style="text-align:center" | ||
− | |+ Gullywash map pool history | + | |+ style="white-space:nowrap" | Gullywash [[map pool history]] |
|- | |- | ||
! {{abbr|DL|Download link}} | ! {{abbr|DL|Download link}} | ||
! Map version | ! Map version | ||
− | ! style="width: | + | ! style="width:120px" | Asia |
− | ! style="width: | + | ! style="width:120px" | Europe |
− | ! style="width: | + | ! style="width:120px" | North America |
− | ! style=" | + | ! style="width:120px" | Oceania |
+ | |- | ||
+ | ! rowspan=2 | {{download|https://dl.serveme.tf/maps/cp_gullywash_f9.bsp}} | ||
+ | ! style="text-align:left; font-weight:normal" rowspan=2 | <code>cp_gullywash_f9</code> | ||
+ | | | ||
+ | | | ||
+ | | {{LeagueIconSmall|rgl}} [[RGL Traditional Sixes Season 10|Season 10]] | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | | ||
+ | | {{LeagueIconSmall|rgl}} [[RGL Traditional Sixes Season 9|Season 9]] | ||
+ | | | ||
|- | |- | ||
! {{download|https://dl.serveme.tf/maps/cp_gullywash_f8.bsp}} | ! {{download|https://dl.serveme.tf/maps/cp_gullywash_f8.bsp}} | ||
Line 40: | Line 271: | ||
| | | | ||
| {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 42|Season 42]] | | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 42|Season 42]] | ||
− | | | + | | |
− | | | + | | |
|- | |- | ||
! {{download|https://dl.serveme.tf/maps/cp_gullywash_f7.bsp}} | ! {{download|https://dl.serveme.tf/maps/cp_gullywash_f7.bsp}} | ||
Line 47: | Line 278: | ||
| {{LeagueIconSmall|asiafortress}} [[AsiaFortress Cup 20|Cup 20]] | | {{LeagueIconSmall|asiafortress}} [[AsiaFortress Cup 20|Cup 20]] | ||
| | | | ||
− | | | + | | |
| {{LeagueIconSmall|ozfortress}} [[OZF 34]] | | {{LeagueIconSmall|ozfortress}} [[OZF 34]] | ||
|- | |- | ||
Line 244: | Line 475: | ||
| {{LeagueIconSmall|ozfortress}} [[OWL 6]] | | {{LeagueIconSmall|ozfortress}} [[OWL 6]] | ||
|- | |- | ||
− | ! | + | ! [[File:Download icon.png|20px|link=https://rotabland.eu/maps/map.php?id=31&type=0]] |
! style="text-align:left; font-weight:normal" | <code>cp_gullywash_imp3</code> | ! style="text-align:left; font-weight:normal" | <code>cp_gullywash_imp3</code> | ||
| | | | ||
Line 273: | Line 504: | ||
| | | | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Gallery == | == Gallery == | ||
Line 522: | Line 525: | ||
* [https://refresh.tf/gullywash Refresh.tf page] | * [https://refresh.tf/gullywash Refresh.tf page] | ||
* [https://www.youtube.com/watch?v=xRG3T-6D98s Footage] from [[TLR]] featuring an earlier version of the map, showing the water in "water". | * [https://www.youtube.com/watch?v=xRG3T-6D98s Footage] from [[TLR]] featuring an earlier version of the map, showing the water in "water". | ||
− | |||
=== Resources === | === Resources === | ||
{| class="wikitable sortable emptycells-gray" | {| class="wikitable sortable emptycells-gray" | ||
Line 541: | Line 543: | ||
| [https://youtu.be/osRG7Lp_Awc 6s Gullywash Maptalk] | | [https://youtu.be/osRG7Lp_Awc 6s Gullywash Maptalk] | ||
| Jun 12, 2019 | | Jun 12, 2019 | ||
− | | style="text-align:center" | | + | | style="text-align:center" | |
| cyanic | | cyanic | ||
| | | | ||
Line 553: | Line 555: | ||
| [https://youtu.be/Uxls9QvV674 Cube´s 6vs6 Competitive TF2 Guide - Gullywash Edition] | | [https://youtu.be/Uxls9QvV674 Cube´s 6vs6 Competitive TF2 Guide - Gullywash Edition] | ||
| Dec 10, 2015 | | Dec 10, 2015 | ||
− | | style="text-align:center" | | + | | style="text-align:center" | |
| Cube | | Cube | ||
| | | | ||
Line 560: | Line 562: | ||
| [https://youtu.be/_5E-rgWSH6U cp_gullywash callouts] | | [https://youtu.be/_5E-rgWSH6U cp_gullywash callouts] | ||
| May 24, 2017 | | May 24, 2017 | ||
− | | style="text-align:center" | | + | | style="text-align:center" | |
| rollout.tf | | rollout.tf | ||
| | | | ||
Line 566: | Line 568: | ||
| [https://youtu.be/_J6ujFxyrPw Gullywash Map Callouts] | | [https://youtu.be/_J6ujFxyrPw Gullywash Map Callouts] | ||
| Jun 10, 2016 | | Jun 10, 2016 | ||
− | | style="text-align:center" | | + | | style="text-align:center" | |
| Grizzly Berry | | Grizzly Berry | ||
| | | | ||
Line 616: | Line 618: | ||
| [https://youtu.be/qcZWz-JmVuc cp_gullywash hiding spots & winger jumps] | | [https://youtu.be/qcZWz-JmVuc cp_gullywash hiding spots & winger jumps] | ||
| May 26, 2017 | | May 26, 2017 | ||
− | | style="text-align:center" | | + | | style="text-align:center" | |
| rollout.tf | | rollout.tf | ||
| | | | ||
|- | |- | ||
− | ! rowspan= | + | ! rowspan=8 | Demo reviews |
| [https://youtu.be/vTiOSKFOfn8 Invite Roamer Demo Review on Gullywash with SOOOOOAPYMEiSTER] | | [https://youtu.be/vTiOSKFOfn8 Invite Roamer Demo Review on Gullywash with SOOOOOAPYMEiSTER] | ||
| Nov 23, 2021 | | Nov 23, 2021 | ||
Line 627: | Line 629: | ||
| [[RGL Traditional Sixes Season 5]] | | [[RGL Traditional Sixes Season 5]] | ||
|- | |- | ||
+ | | [https://youtu.be/4EDVO6hwEcA?t=3465 Reckoner + Gullywash Demoman POV review (ETF2L Div1, Low)] | ||
+ | | Jul 21, 2021 | ||
+ | | style="text-align:center" | [[File:Demomanicon.png|20px|link=Demoman]] | ||
+ | | [[Mak]] | ||
+ | |- | ||
| [https://youtu.be/ai9qOnoj_RA?t=6856 kaidus demo review s31 grand finals] | | [https://youtu.be/ai9qOnoj_RA?t=6856 kaidus demo review s31 grand finals] | ||
| Jul 10, 2019 | | Jul 10, 2019 | ||
− | | style="text-align:center" | | + | | style="text-align:center" | |
| [[kaidus]] | | [[kaidus]] | ||
| [[EFT2L 6v6 Season 31]] | | [[EFT2L 6v6 Season 31]] | ||
Line 635: | Line 642: | ||
| [https://youtu.be/qxsnibVLZPY?t=2960 Kaidus Demo Review Upper Bracket Finals] | | [https://youtu.be/qxsnibVLZPY?t=2960 Kaidus Demo Review Upper Bracket Finals] | ||
| Mar 19, 2019 | | Mar 19, 2019 | ||
− | | style="text-align:center" | | + | | style="text-align:center" | |
| kaidus | | kaidus | ||
| [[EFT2L 6v6 Season 31]] | | [[EFT2L 6v6 Season 31]] |
Revision as of 07:03, 2 October 2022
Gullywash | |
---|---|
Map Information | |
Map type | 5CP |
Latest version | cp_gullywash_f9
|
First released | April 9, 2009 |
Last updated | June 3, 2022 |
Developer | Jan "Arnold" Laroy |
Official map | No |
Download | |
Competitive Information | |
Format | 6v6 |
In rotation | AsiaFortress Cup 20 ETF2L 6v6 Season 42 RGL 6v6 Season 10 OZF 34 |
Gullywash is a 5CP map created by Jan "Arnold" Laroy. The map was first posted to the TF2Maps.Net forums on April 9, 2009 and was promptly included in ETF2L 6v6 Season 6 later that year. The map has been a staple in the competitive 6v6 scene since then, and was officially added to the game on October 13, 2011.
Gullywash is well-known for its more closed design; featuring only two entrances (choke and big door) to its middle point as opposed to the more popular three entrances. This can often lead to more stalemates and slower play around the second point. In contrast, Gullywash is notorious for its relatively fast-capping last point featuring a flank route underneath the point known as "water".
Contents
Callouts
Mid point
Gullywash mid point callouts |
---|
Choke Big Door Dropdown Lower / Yard Elbow / Banana Nipple / Point Ramp / Small Banana Boxes / Crates Top |
Second point
Gullywash second point callouts |
---|
Upper / Balcony Rocks Big Door Lobby / Shutter Choke Second Point |
Lobby
Gullywash lobby callouts |
---|
River Balcony / Launchpad Lower Lobby / Wood Main Upper Lobby Shutter / Lockers Lobby |
Last point
Gullywash last point callouts (defenders' perspective) |
---|
Shutter / Lockers Balcony / Launchpad Left Point Main River Right |
- The area underneath the point is known as "water"
- The area underneath left is known as "secret"
Rollouts
The Demoman rollout leads to choke, whereas the Roaming Soldier rollout leads to big door with the rest of the team. The Medic will usually go up elbow and meet the Demoman at choke.
Demoman
Roaming Soldier
Map information
Gullywash has one of the shortest last point capture times in the competitive map pool, at 3.8 seconds with x1 multiplier. This, combined with the flank routes below and beside the point (water and secret), make Gullywash prone to round-winning backcaps.
Multiplier | Mid | Second | Last |
---|---|---|---|
x1 | 19.00 | 16.00 | 3.80 |
x2 | 12.67 | 10.67 | 2.53 |
x3 | 10.36 | 8.73 | 2.07 |
x4 | 9.12 | 7.68 | 1.82 |
x5 | 8.32 | 7.01 | 1.66 |
x6 | 7.76 | 6.53 | 1.55 |
x7 | 7.33 | 6.17 | 1.47 |
x8 | 6.99 | 5.89 | 1.40 |
x9 | 6.72 | 5.66 | 1.34 |
x10 | 6.49 | 5.46 | 1.30 |
x11 | 6.29 | 5.30 | 1.26 |
Control points owned by opposing team | ||||
---|---|---|---|---|
1 | 2 | Neutral | 3 | 4 |
8.9 | 8.9 | 8.9 | 8.9 | 8.9 |
16 | 6 | 18 | 8 |
Map pool history
Gullywash has been a staple in the competitive community since its debut in 2009; being very popular in organized tournaments as well as pickup games. It is one of very few maps to have only been dropped from the map pool once (in Oceania for OWL 5). In 2020, the Refresh.tf project began working on Gullywash and released versions of the map with many minor fixes that made it more suited for competitive play. These fixed versions have since been adopted by the community in preference to the official version.
Gallery
Trivia
- The callout "water" was named due to the area being filled with water in previous versions of the map
- The callout "river" was named due to a river being outside the windows in the area in previous versions of the map.[1] Additionally, it "leads to water".
- The original name for Gullywash was
cp_worselands
.[2]
External links
- TF2Maps.net forum thread
- TF2Maps.net Refresh forum thread
- TeamFortress.tv Refresh forum thread
- Refresh.tf page
- Footage from TLR featuring an earlier version of the map, showing the water in "water".
Resources
References
6v6 maps | |
Currently in rotation | |
5CP | |
KOTH | |
Previously in rotation | |
5CP | Bazillion · Fastlane · Follower · Freight · Kalinka · Logjam · Mainline · Propaganda · Obscure · Reckoner · Sinshine · Warmfront · Waste (CP) · Well (CP) · Wildmire · Yukon |
Attack/Defend | Dustbowl · Extraction · Gorge · Gravel Pit |
Capture the Flag | 2Fort · Turbine · Well (CTF) |
Domination | Standin |
KOTH | Ashville · Coalplant |
Payload | Gold Rush |