Granary

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Revision as of 10:58, 27 August 2013 by Merchant (talk | contribs) (Merchant moved page CP Granary to Granary over redirect: moving all maps for better urls/titles)
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Template:Map infobox Granary is a 5CP map created by Valve, and it is one of the 6 original TF2 maps. It is a staple in the 6v6 leagues and is notorious for being prone to stalemates.

History

Granary, along with Badlands, was one of the first maps played in the 6v6 competitive format. Granary is still one of the most iconic and most played maps in 6v6, and is also played occasionally in Highlander. Since the first versions of the map there have been numerous changes to it, resulting in more refined and balanced gameplay but it is still considered one of the slowest maps, this results from being an extremely big map, with very tight chokes and easily spammable, making constant stalemates and spam exchange part of the flow of the map.

The last update to the map was in the 10th of July 2013 patch and revolved around balance and symmetry changes to level BLU and RED playing-field. Also removed and reworked plenty of hiding/jumping spots across the map.

Strategy

Middle point

Granary - Middle point
Granary Middle.jpeg
garage
choke
balcony/catwalk
top left (crate)/ 2
top right (crate) / 3
back left (crate) / 1
back right (crate) / 4
far left
far right

The Granary middle point is characterised best by the big height advantage provided by the four crates around the point. That shifts the class influence to Soldiers, as they're the best at exploiting it. This also means Scouts have less of an impact than usual.

The Demoman can choose one of the three rollouts: through the left entrance, to catwalk or through garage. The catwalk rollout differs from the other two in the fact that it aims for the Demoman and the Medic to take higher ground after acquiring an advantage in the fight, which significantly improves the chance of a won midfight.

Many teams will use double Soldier jumps to deal damage to the rest of the team that is on the lower ground: the Demoman, the Scouts and the Medic. Due to the layout of the point, the Scout's ability of denying jumping Soldiers is hampered. Because of that, one of the Scouts in a team will usually seek to kill the enemy Demoman, while the other stays by his Demoman to prevent the enemy from doing so.

Second point

Granary, second point, yard
808px
choke
window
garage
left yard
right yard
Granary, second point, left yard view
808px
dropdown
Z
to stairs/spiral/lunchbox
garage
left yard
Granary, second point, inside view
808px
dropdown
top
left
stairs/spiral
lunchbox