Difference between revisions of "Granary"

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(added a bit of more content to the history of the map)
(added mid with locations)
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== Calls ==
 
== Calls ==
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{{Map locations
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| title = Granary - Middle point
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| image = Granary_Middle.jpeg
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| area1 = Garage
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| x1 = 336px
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| y1 = 95px
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| area2 = Choke
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| x2 = 600px
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| y2 = 60px
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| area3 = Balc/Catwalk
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| x3 = 479px
 +
| y3 = 37px
 +
| area4 = Top left (crate)/ 2
 +
| x4 = 308px
 +
| y4 = 118px
 +
| area5 = Top right (crate) / 3
 +
| x5 = 543px
 +
| y5 = 108px
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| area6 = Back left (crate) / 1
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| x6 = 296px
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| y6 = 230px
 +
| area7 = Back right (crate) / 4
 +
| x7 = 579px
 +
| y7 = 238px
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| area8 = Far left
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| x8 = 227px
 +
| y8 = 277px
 +
| area9 = Far right
 +
| x9 = 588px
 +
| y9 = 154px
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}}
  
  

Revision as of 09:40, 5 August 2013

Template:Map infobox Granary is a 5CP map created by Valve, and it is one of the 6 original TF2 maps. It is a staple in the 6v6 leagues and is notorious for being extremely prone to stalemates.


History

Granary, along with Badlands, was one of the first maps played in the 6v6 competitive format. Granary is still one of the most iconic and most played maps in 6v6, and is also played occasionally in Highlander. Since the first versions of the map there have been numerous changes to it, resulting in more refined and balanced gameplay but it is still considered one of the slowest maps, this results from being an extremely big map, with very tight chokes and easily spammable, making constant stalemates and spam exchange part of the flow of the map.

The last update to the map was in the 10th of July 2013 patch and revolved around balance and symmetry changes to level BLU and RED playing-field. Also removed and reworked plenty of hiding/jumping spots across the map.

Usage in Competitive

Calls

Granary - Middle point
Granary Middle.jpeg
Garage
Choke
Balc/Catwalk
Top left (crate)/ 2
Top right (crate) / 3
Back left (crate) / 1
Back right (crate) / 4
Far left
Far right