Difference between revisions of "Competitive Maps"

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m (Changed wording; Swiftwater created for UGC, to Swiftwater adopted by UGC)
m (Changed heading; Control points (5), control points (3) [the map is cp_warmfrost])
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== Maps commonly played in [[4v4]] ==
 
== Maps commonly played in [[4v4]] ==
 
[[File:Airfield.jpg|thumb|[[Airfield]], a King of the Hill map specifically designed for 4v4 play]]
 
[[File:Airfield.jpg|thumb|[[Airfield]], a King of the Hill map specifically designed for 4v4 play]]
=== [[5CP|Control Points (5)]] ===
+
=== [[5CP|Control Points (3)]] ===
 
* [[Warmfrost|cp_warmfrost_rc1]]
 
* [[Warmfrost|cp_warmfrost_rc1]]
  

Revision as of 08:55, 6 August 2015

There are many different maps played in the various competitive formats TF2. Game modes such as Control Points (5), King of the Hill, Payload, and Attack/Defend are the most prevalent, as they have been the most tested through and consistent types of maps. In addition to official maps put out by Valve, there are several custom maps that are considered competitive maps.

Viaduct Pro, a staple map in 4v4, 6v6 and Highlander

Maps commonly played in 4v4

Airfield, a King of the Hill map specifically designed for 4v4 play

Control Points (3)

King of the Hill


Maps commonly played in 6v6

Snakewater was played in 6v6 even before it became a official map

Attack/Defend

Control Points (5)

King of the Hill

Maps commonly played in Highlander

Ashville, created by former ESEA-I competitive player Mackey
Swiftwater is a Highlander map adopted by the UGC League, hence the "_ugc" iteration

Attack/Defend

Control Points (5)

King of the Hill

Payload

External links