Difference between revisions of "Competitive Maps"

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m (Added a koth_viaduct_pro image)
(Updated map lists and the iterations, added a 4v4 section, added images and extra links)
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There are many different maps played in the various [[Competitive_Formats|competitive formats]] TF2.  Game modes such as Control Points, King of the Hill, and Payload are the most prevalent, as they have been the most tested through and consistent types of maps.  In addition to official maps put out by Valve, there are several custom maps that are considered competitive maps.
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There are many different maps played in the various [[Competitive_Formats|competitive formats]] TF2.  Game modes such as [[5CP|Control Points (5)]], [[King of the Hill]], [[Payload]], and [[Attack/Defend]] are the most prevalent, as they have been the most tested through and consistent types of maps.  In addition to official maps put out by Valve, there are several custom maps that are considered competitive maps.
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[[File:Viaduct.png|thumb|[[Viaduct|Viaduct Pro]], a staple map in [[4v4]], [[6v6]] and [[Highlander]]]]
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== Maps commonly played in [[4v4]] ==
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[[File:Airfield.jpg|thumb|[[Airfield]], a King of the Hill map designed for 4v4 play]]
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=== [[5CP|Control Points (5)]] ===
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* [[Warmfrost|cp_warmfrost_rc1]]
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=== [[King of the Hill]] ===
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* [[Airfield|koth_airfield_rc7]]
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* [[koth_badlands]]
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* [[Ashville|koth_ashville_rc1]]
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* [[koth_stallone_b2]]
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* [[Viaduct|koth_viaduct_pro7]]
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== Maps commonly played in [[6v6]] ==
 
== Maps commonly played in [[6v6]] ==
[[File:Viaduct.png|thumb|koth_viaduct_pro, the only King of the Hill map currently played in 6v6]]
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[[File:Snakewater.jpg|thumb|[[Snakewater]] was played in 6v6 even before it became a stock map]]
=== [[Control Points (5)]] ===  
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=== [[Attack/Defend]] ===
* [[cp_badlands]]
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* [[Gravelpit|cp_gravelpit]]
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=== [[5CP|Control Points (5)]] ===  
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* [[Badlands|cp_badlands]]
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* [[Granary|cp_granary]]
 
* [[Granary Pro|cp_granary_pro]]
 
* [[Granary Pro|cp_granary_pro]]
* [[cp_gullywash_final1]]
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* [[Gullywash|cp_gullywash_final1]]
 
* [[Metalworks|cp_metalworks_rc7]]
 
* [[Metalworks|cp_metalworks_rc7]]
* [[cp_process]]
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* [[Process|cp_process_final]]
* [[cp_snakewater]]
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* [[Snakewater|cp_snakewater_final1]]
 
* [[Sunshine|cp_sunshine_rc8]]
 
* [[Sunshine|cp_sunshine_rc8]]
  
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== Maps commonly played in [[Highlander]] ==
 
== Maps commonly played in [[Highlander]] ==
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[[File:Ashville.jpg|thumb|[[Ashville]], created by former [[ESEA-I_(Invite)|ESEA-I]] competitive player [[Mackey]]]]
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[[File:Swiftwater.jpg|thumb|[[Swiftwater]] is a Highlander map created for the [[UGC|UGC League]], hence the "_ugc" iteration]]
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=== [[Attack/Defend]] ===
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* [[Steel|cp_steel]]
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* [[Gravelpit|cp_gravelpit]]
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=== [[Control Points (5)]] ===
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* [[Granary|cp_granary]]
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* [[Gullywash|cp_gullywash_final1]]
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* [[Process|cp_process_final]]
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=== [[King of the Hill]] ===
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* [[Ashville|koth_ashville_rc1]]
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* [[Lakeside|koth_lakeside_final]]
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* [[Viaduct|koth_viaduct_pro7]]
  
 
=== [[Payload]] ===
 
=== [[Payload]] ===
* [[pl_badwater]]
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* [[Badwater_Pro|pl_badwater_pro_v7]]
* [[pro|pl_barnblitz_pro]]
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* [[Borneo|pl_borneo]]
* [[pl_upward]]
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* [[Swiftwater|pl_swiftwater_ugc]]
* [[pl_swiftwater]]
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* [[Upward|pl_upward]]
  
=== [[Control Points (5)]] ===
 
* [[cp_granary]]
 
* [[cp_gullywash_final1]]
 
* [[cp_croissant]]
 
* [[cp_foundry]]
 
* [[cp_process]]
 
  
=== [[Attack/Defend|Attack / Defend]] ===
 
* [[cp_steel]]
 
* [[cp_gravelpit]]
 
* [[cp_edifice_b4]]
 
  
=== [[King of the Hill]] ===
 
* [[koth_lakeside_final]]
 
* [[koth_ashville]]
 
* [[koth_viaduct_pro5]]
 
  
=== [[Capture the Flag]] ===
 
* [[ctf_haunt]]
 
* [[ctf_vitalism]]
 
  
  

Revision as of 08:59, 13 July 2015

There are many different maps played in the various competitive formats TF2. Game modes such as Control Points (5), King of the Hill, Payload, and Attack/Defend are the most prevalent, as they have been the most tested through and consistent types of maps. In addition to official maps put out by Valve, there are several custom maps that are considered competitive maps.

Viaduct Pro, a staple map in 4v4, 6v6 and Highlander

Maps commonly played in 4v4

Airfield, a King of the Hill map designed for 4v4 play

Control Points (5)

King of the Hill


Maps commonly played in 6v6

Snakewater was played in 6v6 even before it became a stock map

Attack/Defend

Control Points (5)

King of the Hill

Maps commonly played in Highlander

Ashville, created by former ESEA-I competitive player Mackey
Swiftwater is a Highlander map created for the UGC League, hence the "_ugc" iteration

Attack/Defend

Control Points (5)

King of the Hill

Payload




External links