Difference between revisions of "Attack/Defend"

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{{NewInfobox_GameMode
 
{{NewInfobox_GameMode
  
|image= Gravel_Pit.jpg
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|image= Steel.jpg
|caption= [[Gravel Pit]], a staple a/d maps
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|caption= [[Steel]], a staple Attack / Defend map in [[Highlander]]
  
 
|released= October 9, 2007
 
|released= October 9, 2007
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|officialwiki= Control_Point_(game_mode)#Attack.2FDefend}}
 
|officialwiki= Control_Point_(game_mode)#Attack.2FDefend}}
  
Attack / Defend is a standard competitive gamemode that functions somewhat like a mix of [[Payload|Payload]] and [[5CP|Control Point]] in that like Payload, in Attack / Defend, the blue team attacks while the red team defends and if the blue team caps, the red team cannot recap the control point. An example of an Attack / Defend map would be gorge. Unlike 5 gorge, there are 2 points controlled by red team at the beginning of the game. Furthermore, as stated before, it is more like payload in that red team gets a setup time to get ready for the blue attack on their control points. The teams then switch. Attack / Defend is a standard game mode in [[Highlander]] and [[6v6]]
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Attack / Defend is a standard competitive gamemode that functions like [[5CP|Control Point], but control points cannot be recapped. In Attack / Defend, the BLU team attacks points, while the RED team defends them and if the BLU team caps, the RED team cannot recap the control point. An example of an Attack / Defend map would be [[Steel]]. Once the round concludes, teams then switch. Attack / Defend is a standard game mode in [[Highlander]].
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Other than being used in Highlander (9v9), attack/defend is also sometimes used in 6v6 and even [[Prolander]] (7v7).
  
 
== See Also ==
 
== See Also ==
* [[Payload|Payload]]
 
 
* [[5CP|Control Point]]
 
* [[5CP|Control Point]]
 
* [[King_of_the_Hill|King of the Hill]]
 
* [[King_of_the_Hill|King of the Hill]]

Latest revision as of 10:14, 25 April 2022

[e][h] Attack/Defend
Steel.jpg
Steel, a staple Attack / Defend map in Highlander
Mode Information
First Released:
October 9, 2007
Official Mode:
CorrectIcon.png
Competitive Information
Game Modes:
League Popularity:
Staple
Links
Official Team Fortress Wiki Page

Attack / Defend is a standard competitive gamemode that functions like [[5CP|Control Point], but control points cannot be recapped. In Attack / Defend, the BLU team attacks points, while the RED team defends them and if the BLU team caps, the RED team cannot recap the control point. An example of an Attack / Defend map would be Steel. Once the round concludes, teams then switch. Attack / Defend is a standard game mode in Highlander. Other than being used in Highlander (9v9), attack/defend is also sometimes used in 6v6 and even Prolander (7v7).

See Also[edit]