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	<id>http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Electrovaper</id>
	<title>comp.tf - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Electrovaper"/>
	<link rel="alternate" type="text/html" href="http://comp.tf/index.php/Special:Contributions/Electrovaper"/>
	<updated>2026-07-05T20:05:54Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://comp.tf/index.php?title=King_of_the_Hill&amp;diff=22421</id>
		<title>King of the Hill</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=King_of_the_Hill&amp;diff=22421"/>
		<updated>2016-01-11T12:25:25Z</updated>

		<summary type="html">&lt;p&gt;Electrovaper: Fix for 4v4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Map_Type}}&lt;br /&gt;
&lt;br /&gt;
[[File:Viaduct.png|right|thumb|300x225px|The point on [[koth_pro_viaduct]].]]&lt;br /&gt;
King of the Hill, also known as KOTH or KotH, is a standard competitive gamemode that functions somewhat like [[5CP]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In a King of The Hill map, there is one central point on the map.  Each team must try to capture that point.  When one team does capture the point, their 3:00 timer will begin to time down.  When the other team captures the point, the other team&#039;s timer stops and their timer starts to tick down.  The first team whose clock reaches 0 wins the round.  It is important to note that if the point has capture time on it when one team&#039;s timer reaches 0, the game will go into [[overtime]], where the defending team must reverse the capture fully or the attacking team must capture the point to continue ticking down their timer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; The team that does &#039;&#039;&#039;NOT&#039;&#039;&#039; control the point will have faster re-spawn times.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Payload|Payload]]&lt;br /&gt;
* [[5CP|Control Point]]&lt;br /&gt;
* [[Attack/Defend|Attack/Defend]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| title = [[Maplist|List of King of the Hill maps commonly played in competitive TF2]]&lt;br /&gt;
| group1 = [[4v4]]&lt;br /&gt;
| list1 = [[Badlands]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Product]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Airfield]]&lt;br /&gt;
&lt;br /&gt;
| group2 = [[6v6]]&lt;br /&gt;
| list2 = [[Coalplant]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Product]]&lt;br /&gt;
&lt;br /&gt;
| group3 = [[Highlander]]&lt;br /&gt;
| list3 = [[Ashville]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{md}}[[Lakeside]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{md}}[[Product]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{md}}[[Ramjam]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game modes]]&lt;/div&gt;</summary>
		<author><name>Electrovaper</name></author>
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=King_of_the_Hill&amp;diff=22420</id>
		<title>King of the Hill</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=King_of_the_Hill&amp;diff=22420"/>
		<updated>2016-01-11T12:24:36Z</updated>

		<summary type="html">&lt;p&gt;Electrovaper: Added 4v4 maps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Map_Type}}&lt;br /&gt;
&lt;br /&gt;
[[File:Viaduct.png|right|thumb|300x225px|The point on [[koth_pro_viaduct]].]]&lt;br /&gt;
King of the Hill, also known as KOTH or KotH, is a standard competitive gamemode that functions somewhat like [[5CP]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In a King of The Hill map, there is one central point on the map.  Each team must try to capture that point.  When one team does capture the point, their 3:00 timer will begin to time down.  When the other team captures the point, the other team&#039;s timer stops and their timer starts to tick down.  The first team whose clock reaches 0 wins the round.  It is important to note that if the point has capture time on it when one team&#039;s timer reaches 0, the game will go into [[overtime]], where the defending team must reverse the capture fully or the attacking team must capture the point to continue ticking down their timer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; The team that does &#039;&#039;&#039;NOT&#039;&#039;&#039; control the point will have faster re-spawn times.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Payload|Payload]]&lt;br /&gt;
* [[5CP|Control Point]]&lt;br /&gt;
* [[Attack/Defend|Attack/Defend]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| title = [[Maplist|List of King of the Hill maps commonly played in competitive TF2]]&lt;br /&gt;
| group 1 = [[4v4]]&lt;br /&gt;
| list 1 = [[Badlands]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Product]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Airfield]]&lt;br /&gt;
&lt;br /&gt;
| group2 = [[6v6]]&lt;br /&gt;
| list2 = [[Coalplant]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{md}}[[Product]]&lt;br /&gt;
&lt;br /&gt;
| group3 = [[Highlander]]&lt;br /&gt;
| list3 = [[Ashville]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{md}}[[Lakeside]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{md}}[[Product]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{md}}[[Ramjam]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game modes]]&lt;/div&gt;</summary>
		<author><name>Electrovaper</name></author>
	</entry>
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