Process

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Process
[e][h]
Process.jpg
Map Information
File Name:
cp_process_final
Version:
Official Release
First Released:
24 March 2011
Last Updated:
10 July 2013
Official Map:
CorrectIcon.png
Competitive Information
Game Modes:
League Popularity:
Staple
In Current Rotations:
6v6:
UGC-Icon2.png ETF2L-Icon2.png EseaLogo.png Ozfortress Icon.png AsiaFortress-Icon.png
HL:
ETF2L-Icon2.png
Total Inclusions:
6v6:
48 inclusions (7th)
HL:
13 inclusions (8th)
Links
Download Link TF2Maps.net Forum Thread Official Team Fortress Wiki Page Official Team Fortress Wiki Page (Competitive)
Control Point.png Maps portal

cp_process_final is a custom-made 5CP map created by Ian "Scorpio Uprising" Cuslidge designed for 6v6 play. It is played competitively in all the main leagues.

The map has a very unique and technically difficult set of rollout mechanics, which gives soldiers great mobility to the mid point. It gained widespread attention while still in beta, first tried officially in ESEA the map then started being played officially in ETF2L and later got Valve's seal of approval, making the map official.

It is somewhat of a slow map because the wide last point allows the defending team to get superior positioning and counter even full uber disadvantages, the second to mid-point chokes are also tight and have very prominent sniper sightlines which makes it a very sniper-friendly map and prone to stalemates or uber-exchanges.

History[edit]

The three different control points were based on their respective points of three other maps. The middle point was based on Granary, the second on Badlands and the last on Well. The quality of Process was recognized by Valve and made an official map on July 10, 2013. The official map is the currently played version.

Usage in competitive[edit]

Seasonal Inclusions by League
[view] Map version 4v4 6v6 Highlander
UGC-Icon2.png UGC UGC-Icon2.png UGC ETF2L-Icon2.png ETF2L EseaLogo.png ESEA Ozfortress Icon.png ozfortress AsiaFortress-Icon.png AsiaFortress UGC-Icon2.png UGC ETF2L-Icon2.png ETF2L
cp_process_final Season Season 22 Season 28 Season 25 Season 20 Season 10 Season 17 Season 11
Season Season 21 Season 27 Season 24 Season 19 Season 9 Season 15 Season 10
Season Season 20 Season 26 Season 23 Season 18 Season 8 Season 14 Season 8
Season Season 19 Season 25 Season 22 Season 17 Season 12 Season 7
Season Season 18 Season 24 Season 21 Season 16 Season 11 Season 6
Season Season 17 Season 23 Season 20 Season 15 Season 9 Season 5
Season Season 16 Season 22 Season 19 Season 14
Season Season 15 Season 21 Season 18 Season 13
Season Season 14 Season 20 Season 17 Season 12
Season Season 13 Season 19 Season 16 Season 11
Season Season 12 Season 18 Season 15 Season 10
Season Season 17
Season Season 16
Download Link cp_process_rc3 Season Season 15 Season 7
Download Link cp_process_rc2 Season Season 11 Season 14 Season 13 Season 9
Download Link cp_process_b10fix Season Season 13
Download Link cp_process_b10 Season Season 12
Download Link cp_process_b9 Season Season 8
Download Link cp_process_b6 Season Season 11
Total inclusions out of 11 12 out of 24 16 out of 28 14 out of 24 13 out of 20 4 out of 11 6 out of 22 6 out of 12

Bold italics denotes the current or latest season

Official map
Pro version

Call-Outs[edit]

Mid Point[edit]

Because of the symmetrical style of Process, each team share a similar landmark / location on their respective sides of the middle point. A popular method to counteract this is to add the prefix "our" or "their", e.g. "their Choke". On the middle point, teams will often call the areas near Grass and Sewer their location relative to their team's choke. For example, Blu would call their Grass "Right" and the area in front of Red Sewer "Left".

Second Point[edit]

Last Point[edit]