Spy

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Revision as of 04:22, 7 July 2013 by Flatline (talk | contribs) (updated w/ new weapons table format. THIS IS THE STANDARD FORMAT. DO NOT USE ANYTHING ELSE.)
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The Spy is a suave backstabbing rogue that has the ability to insta-kill any class in the game with their knife. Spies are valued in that they can get important picks through the manipulation and deception of the enemy team. The Spy arguably has the worst direct combat ability, as it is solely designed to only get one or two kills at a time. As a pick class, the Spy will usually target the enemy Demoman, Heavy or Medic and either get the Medic to pop or drop his Übercharge. The Spy is also capable of incapacitating and destroying the Engineer's buildings.

6v6

Main Article: Spy (6v6)

In 6v6, the Spy is considered an offclass. It is most often run when one team has a disadvantage and they need to try and create an advantage (usually through dropping the enemy Medic's Über).

Highlander

Main Article: Spy (Highlander)

In Highlander, the Spy is often used to pick the enemy Medic, Heavy, Demoman, Sniper, and Engineer. Spies in Highlander must be aware that the enemy team has a full-time Pyro and is spychecking more often, leaving the Spy with less opportunities for picks.

The Spy is also the best scouting class in the game, providing invaluable information for his team. He can find how far along a Medic is to fully charging his ubercharge, where the enemy team is located, and in what direction they are moving towards in the safety provided by his watches.

Trickstabs

When spotted or confronted by an enemy, a spy is almost always put at a disadvantage, due to his low damage output. In times of need, Spies may use trickstabs to place themselves behinds the enemy. The are a multitude of ways to do so. While some are more useful/successful than others, each method can be used accordingly in different situations to get out of trouble.

Weapons

Primary

Template:Class Spy Primary Table

Secondary

Template:Class Spy Secondary Table

PDA2

Template:Class Spy PDA Table

Melee

Weapon Kill Icon ESEA 6s legal? UGC HL legal? ETF2L 6s legal? ETF2L HL legal? Info
Knife.png
Stock
Knife
Killicon Knife.png Yes Yes Yes Yes The Knife is the most powerful weapon in the spy's arsenal. On back stab it does 6x the enemy's current health. When hitting anywhere else besides the back it does a base damage of 40 (also called butter-knifing). Spies have the capability of getting behind the enemy lines by means of cloaking and disguising, then using the knife to backstab enemies. Though the Knife is very powerful, players must not forget that they also have a gun.
BlackRose.png
Promotional
Black Rose
Killicon Blackrose.png
YER.png
Craft
Your Eternal Reward
Killicon YER.png Yes Yes No Yes Using Your Eternal Reward removes the spies ability to disguise with the disguise kit. The spy can only disguise by successfully backstabbing an enemy. Upon backstab, the Spy will immediately disguise as the victim, the victim's body will disappear without noise, and the enemy team will receive no killfeed of their teammate dying. In the competitive scene, this knife holds controversy due to the fact that without a disguise it is near impossible to get the initial backstab.
WangaPrick.png
Craft
Wanga Prick
Killicon WP.png
Kunai.png
Promotional
Conniver's Kunai
Killicon Kunai.png Yes Yes No Yes When the Conniver's Kunai is equipped, the player starts out with 60 health. On backstab, the Spy absorbs the victims health. The maximum health the Spy can reach is 180. Upon backstab flames can also be put out. The controversy behind this knife is whether or not starting out with 60 health is worth getting health later.
BigEarner.png
Craft
Big Earner
Killicon BE.png Yes Yes No Yes The Big Earner grants the Spy +30% of their cloak meter upon backstab, but trades it for 25 less health. As the Spy is already a fragile class, the health debuff makes this knife one rarely seen in competitive play.
Spycicle.png
Craft
Spy-Cicle
Killicon Cicle.png No Yes No Yes The Spy-Cicle acts like "Pyro insurance" in that, when the Spy is lit on fire, the Spy-Cicle melts and allows the Spy to become fireproof for 2 seconds. This is useful for keeping the Spy alive in order to find a better opportunity for a pick, but the Spy-Cicle is still melted and unusable for 15 seconds. As well, the Spy-Cicle is a silent killer that makes no noise on backstabs. Backstabbed victims are turned into ice sculptures, revealing the Spy's presence.

External Links

DarkNecrid's Comprehensive Pub & Competitive Spy Guide