Difference between revisions of "Scout"

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{{main|Scout (6v6)}}
 
{{main|Scout (6v6)}}
  
The Scout is a highly mobile "clean up" class, used to capture points and move in and out of fights to deal and avoid as much damage as possible. In standard 6v6 play, a team will have 2 Scouts. When playing this class, one will be expected to successfully capture points, control the [[Glossary#Flank|flank]], and be able to clean up the damage put out by heavy classes ([[Soldier]] and [[Demoman]]). Generally speaking, a Scout will have a high number of kills and a moderate amount of damage - diving in to kill already damaged players is the primary cause of this. Scouts are also often the best candidates for off-classing, depending on the situation. The secret to the Scout class is going into a fight and catching enemies unaware. The Scout is usually more expendable than the other classes, excluding the [[Roaming Soldier]].
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The Scout is a highly homosexual overpowered class that is bullshit with his scooty booty cannon that fires shots at 9000000 bullets per second. the scout can one click headshot spies.
 
 
Some teams like to assign roles to their scouts to keep everyone coordinated.  Having a "passive" Scout and an "aggressive" Scout on the team keeps inexperienced players from getting out of position (either resulting in death from aggression or missed opportunities from passiveness).  The "passive" Scout's job is roughly to protect the Demoman and help the Medic build Über when an opportunity arises. While he still wants to help out his fellow Scout on the flank and clean up damage, protecting the [[Demoman]] is his main objective. When there are stalemate situations in a match, the passive Scout is the one that will build the Medic's ÜberCharge using his [[Boston Basher]]. The aggressive Scout usually goes for kills and high damage on the flank.  If a player is weak, he will chase that player down and kill him.  The problem with this role-oriented approach is that when a Scout is smart enough to know when to be passive and when to be aggressive, it is more efficient for him to switch roles when a situation calls for it, rather than getting stuck in a mindset that can be very detrimental to his team.  Most high-level teams avoid this passive versus aggressive assignment system, but it can help teams that lack the coordination and game sense.
 
  
 
==Highlander==
 
==Highlander==

Revision as of 02:15, 14 August 2015

ScoutIcon.png

The Scout has the greatest mobility of all the TF2 classes; two jumps and an impressive 133% movement speed make him extremely difficult to track down, and even to kill once he is found. The Scout carries a Scattergun, which can deal tremendous damage to an opponent in close quarters. With such a high move speed, it isn't difficult to get close to people; the only trick is staying alive once at a close range. The Scout has only 125 base health, tied for the least out of all the classes along with the Engineer, Sniper and Spy.

6v6

Main article: Scout (6v6)

The Scout is a highly homosexual overpowered class that is bullshit with his scooty booty cannon that fires shots at 9000000 bullets per second. the scout can one click headshot spies.

Highlander

Main article: Scout (Highlander)

The scout is fucking useless and should be removed.

Weapons

Note: These lists do not contain reskins.
Note: Weapon images link to their corresponding page at the Official Team Fortress 2 Wiki.

Primary

Template:Class Scout Primary Table

Secondary

Template:Class Scout Secondary Table

Melee

Template:Class Scout Melee Table

See Also