Difference between revisions of "Process"

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m (added/changed titles.)
(→‎Middle: Fixed overlapping markers)
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  | title = Process - Middle point
 
  | title = Process - Middle point
 
  | image = Process_Middle.jpeg
 
  | image = Process_Middle.jpeg
  | area1 = Sewers
+
  | area1 = Choke
  | x1 = 303px
+
  | x1 = 378px
  | y1 = 120px
+
  | y1 = 80px
  | area2 = PC/IT
+
  | area2 = Sewers
  | x2 = 505px
+
  | x2 = 303px
 
  | y2 = 120px
 
  | y2 = 120px
  | area3 = Choke
+
  | area3 = PC/IT
  | x3 = 378px
+
  | x3 = 505px
  | y3 = 80px
+
  | y3 = 120px
 
  | area5 = Crate
 
  | area5 = Crate
 
  | x5 = 472px
 
  | x5 = 472px
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  | y7 = 305px
 
  | y7 = 305px
 
}}
 
}}
 +
 
=== Second===
 
=== Second===
 
{{Map locations
 
{{Map locations

Revision as of 09:47, 5 August 2013

Template:Map infobox Process is a custom-made 5CP map created by Ian "Scorpio Uprising" Cuslidge designed for 6s play. It is played competitively in all the main leagues.

History

The three different control points were based on the on their respective points of three other maps. The middle point was based on Granary, the second on Badlands and the last on Well. The quality of Process was recognized by Valve and made an official map on July 10, 2013. The official map is the currently played version.

Usage in Competitive

Map Locations

Middle

Process - Middle point
Process Middle.jpeg
Choke
Sewers
PC/IT
Crate
Healthkit
Grass

Second

Process - Second point
Process second.jpg
Far left
PC/IT
Choke
Sewers
Upper Lobby
Lower Lobby
Mini-Spire/Point