Difference between revisions of "Process"

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Line 62: Line 62:
 
  | image = Process Middle.jpeg
 
  | image = Process Middle.jpeg
 
  | area1 = Choke | x1 = 378px | y1 = 80px
 
  | area1 = Choke | x1 = 378px | y1 = 80px
  | area2 = Sewers | x2 = 303px | y2 = 120px
+
  | area2 = SeaWorld | x2 = 303px | y2 = 120px
 
  | area3 = IT / PC | x3 = 505px | y3 = 120px
 
  | area3 = IT / PC | x3 = 505px | y3 = 120px
 
  | area5 = Crate | x5 = 472px | y5 = 165px
 
  | area5 = Crate | x5 = 472px | y5 = 165px

Revision as of 19:50, 13 June 2016

Process
[e][h]
Process.jpg
Map Information
File Name:
cp_process_final
Version:
Official Release
First Released:
24 March, 2011
Last Updated:
10 July, 2013
Official Map:
CorrectIcon.png
Competitive Information
Game Modes:
League Popularity:
Staple
In Current Rotations:
6v6:
UGC-Icon2.png ETF2L-Icon2.png EseaLogo.png Ozfortress Icon.png AsiaFortress-Icon.png
HL:
ETF2L-Icon2.png
Total Inclusions:
6v6:
48 inclusions (7th)
HL:
13 inclusions (8th)
Links
Download Link TF2Maps.net Forum Thread Official Team Fortress Wiki Page Official Team Fortress Wiki Page (Competitive)

cp_process_final is a custom-made 5CP map created by Ian "Scorpio Uprising" Cuslidge designed for 6v6 play. It is played competitively in all the main leagues.

The map has a very unique and technically difficult set of rollout mechanics, which gives soldiers great mobility to the mid point. It gained widespread attention while still in beta, first tried officially in ESEA the map then started being played officially in ETF2L and later got Valve's seal of approval, making the map official.

It is somewhat of a slow map because the wide last point allows the defending team to get superior positioning and counter even full uber disadvantages, the second to mid-point chokes are also tight and have very prominent sniper sightlines which makes it a very sniper-friendly map and prone to stalemates or uber-exchanges.

History

The three different control points were based on their respective points of three other maps. The middle point was based on Granary, the second on Badlands and the last on Well. The quality of Process was recognized by Valve and made an official map on July 10, 2013. The official map is the currently played version.

Usage in competitive

Seasonal Inclusions by League
[view] Map version 4v4 6v6 Prolander Highlander
UGC-Icon2.png UGC UGC-Icon2.png UGC ETF2L-Icon2.png ETF2L EseaLogo.png ESEA Ozfortress Icon.png ozfortress RGL Icon.png RGL AsiaFortress-Icon.png AsiaFortress RGL Icon.png RGL UGC-Icon2.png UGC ETF2L-Icon2.png ETF2L RGL Icon.png RGL
cp_process_final Season Season 22 Season 28 Season 25 Season 20 Season Season 10 Season Season 17 Season 11 Season
Season Season 21 Season 27 Season 24 Season 19 Season Season 9 Season Season 15 Season 10 Season
Season Season 20 Season 26 Season 23 Season 18 Season Season 8 Season Season 14 Season 8 Season
Season Season 19 Season 25 Season 22 Season 17 Season Season Season 12 Season 7 Season
Season Season 18 Season 24 Season 21 Season 16 Season Season Season 11 Season 6 Season
Season Season 17 Season 23 Season 20 Season 15 Season Season Season 9 Season 5 Season
Season Season 16 Season 22 Season 19 Season 14 Season Season Season
Season Season 15 Season 21 Season 18 Season 13 Season Season Season
Season Season 14 Season 20 Season 17 Season 12 Season Season Season
Season Season 13 Season 19 Season 16 Season 11 Season Season Season
Season Season 12 Season 18 Season 15 Season 10 Season Season Season
Season Season 17 Season Season Season
Season Season 16 Season Season Season
Download Link cp_process_rc3 Season Season 15 Season Season 7 Season Season
Download Link cp_process_rc2 Season Season 11 Season 14 Season 13 Season 9 Season Season Season
Download Link cp_process_b10fix Season Season 13 Season Season Season
Download Link cp_process_b10 Season Season 12 Season Season Season
Download Link cp_process_b9 Season Season 8 Season Season Season
Download Link cp_process_b6 Season Season 11 Season Season Season
Total inclusions out of 28 12 out of 41 16 out of 46 14 out of 30 13 out of 38 4 out of 21 out of 13 out of 10 6 out of 39 6 out of 30 out of 16

Bold italics denotes the current or latest season

Official map
Pro version

Call-Outs

Mid Point

Process - Control Point 3
Process Middle.jpeg
Choke
SeaWorld
IT / PC
Crate
Health Kit / Pack
Grass
Rock

Because of the symmetrical style of Process, each team share a similar landmark / location on their respective sides of the middle point. A popular method to counteract this is to add the prefix "our" or "their", e.g. "their Choke". On the middle point, teams will often call the areas near Grass and Sewer their location relative to their team's choke. For example, Blu would call their Grass "Right" and the area in front of Red Sewer "Left".

Second Point

Process - The second point
Process second.jpg
Far left / Shutter / One
IT / PC
Choke
SeaWorld
Grass
Upper lobby
Lower lobby
Mini-spire / Point
Rollout / Two

Last Point

Process - The last point
Cp process last.png
Rollout / Two
Middle right / Three
Far left / Five
Middle left / Four
Far right / Shutter / One
Upper / Uptop / Balcony