Difference between revisions of "Process"

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  | area3 = IT / PC | x3 = 505px | y3 = 120px
 
  | area3 = IT / PC | x3 = 505px | y3 = 120px
 
  | area5 = Crate | x5 = 472px | y5 = 165px
 
  | area5 = Crate | x5 = 472px | y5 = 165px
  | area6 = Health kit | x6 = 288px | y6 = 240px
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  | area6 = Health Kit / Pack | x6 = 288px | y6 = 240px
 
  | area7 = Grass | x7 = 553px | y7 = 305px
 
  | area7 = Grass | x7 = 553px | y7 = 305px
 
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After a Demoman rolls out on Process, he has the option of going toward his team's Pack or in front of his team's Sewer. This information is important to get as soon as possible on the mid fight in order for the Roamer, Scout, and Demoman to be able to try to spam out or jump the enemy Demoman.
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The crates at the middle allow for Scouts and Soldiers to get a high advantage on the enemy team. If at least one Scout or Soldier does not attempt to gain control of the crates, it is extremely difficult for a team to win the midfight.
  
 
=== Second point ===
 
=== Second point ===

Revision as of 20:11, 1 July 2014

Template:Map infobox cp_process_final is a custom-made 5CP map created by Ian „Scorpio Uprising“ Cuslidge designed for 6v6 play. It is played competitively in all the main leagues.

The map has a very unique and technically difficult set of rollout mechanics, which gives soldiers great mobility to the mid point. It gained widespread attention while still in beta, first tried officially in ESEA the map then started being played officially in ETF2L and later got Valve's seal of approval, making the map official.

It is somewhat of a slow map because the wide last point allows the defending team to get superior positioning and counter even full uber disadvantages, the second to mid-point chokes are also tight and have very prominent sniper sightlines which makes it a very sniper-friendly map and prone to stalemates or uber-exchanges.

History

The three different control points were based on their respective points of three other maps. The middle point was based on Granary, the second on Badlands and the last on Well. The quality of Process was recognized by Valve and made an official map on July 10, 2013. The official map is the currently played version.

Usage in competitive

Map locations

Middle point

On the middle point, teams will often call areas by their location relative to their team's choke. For example, Blu would call their Grass "Right" and the area in front of Red Sewer "Left".

Process — The middle point
Process Middle.jpeg
Choke
Sewers
IT / PC
Crate
Health Kit / Pack
Grass

After a Demoman rolls out on Process, he has the option of going toward his team's Pack or in front of his team's Sewer. This information is important to get as soon as possible on the mid fight in order for the Roamer, Scout, and Demoman to be able to try to spam out or jump the enemy Demoman.

The crates at the middle allow for Scouts and Soldiers to get a high advantage on the enemy team. If at least one Scout or Soldier does not attempt to gain control of the crates, it is extremely difficult for a team to win the midfight.

Second point

Process — The second point
Process second.jpg
Far left / Shutter / One
IT / PC
Choke
Sewers
Grass
Upper lobby
Lower lobby
Mini-spire / Point
Rollout

Last point

Process — The last point
Cp process last.png
Rollout
Middle right
Far left
Middle left
Far right / Shutter / One
Upper / Uptop / Balcony