Difference between revisions of "Highlander"
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− | '''Highlander''', a form of '''9v9''', is the largest competitive Team Fortress format. Its similarities to average public servers makes it an ideal starting point | + | |
+ | [[File:ETF2L first place medal.png|thumb|200px]right|[[ETF2L]] medal awarded to players finishing in first place]] | ||
+ | |||
+ | |||
+ | '''Highlander''', a form of '''9v9''', is the largest competitive Team Fortress format. Its similarities to average public servers makes it an ideal starting point for new players, and its requirement that each team has one of every class means no matter what you like to play, there's a spot on the team for you. | ||
== Highlander Competitive Format == | == Highlander Competitive Format == | ||
− | Highlander is a competitive format with nine players on a team, each representing a different class. The name of the format comes from the quote | + | Highlander is a competitive format with nine players on a team, each representing a different class. The name of the format comes from the quote "There can only be one [of each class]" from [http://en.wikipedia.org/wiki/Highlander_(film) Highlander], a movie released in 1986. |
== Game Modes == | == Game Modes == | ||
− | [[File: | + | [[File:Upward.png|thumb|200px|right|A staple map of Highlander, [[Upward]]]] |
− | === Control Points === | + | === [[5CP|Control Points]] === |
''Main Article: [[5CP]]'' | ''Main Article: [[5CP]]'' | ||
+ | Control point maps have 5 points. Either team has to cap 3 of the five points to win. Capping the midpoint results in the winning team to get a forward spawn that allows the rest of the team to attack the 2nd point quicker. In Highlander, CP maps usually recieve negative feedback due to stalemate situations that can last for an extensive amount of time. For example: On [[Process]], when either team is unable to move through choke and both medics don't have uber yet. The stalemate usually ends with a medic popping his uber. | ||
− | '''For Example:''' [[ | + | '''For Example:''' [[Process]], [[Gullywash]], [[Snakewater]] |
− | === Stopwatch / Attack and Defend === | + | === [[Payload|Stopwatch]] / [[Attack/Defend|Attack and Defend]] === |
− | ''Main Article: [[Stopwatch/ | + | ''Main Article: [[Payload|Stopwatch]] / [[Attack/Defend|Attack and Defend]]'' |
− | '''For Example:''' [[ | + | '''For Example:''' [[Badwater]], [[Upward]], [[Steel]] |
− | Stopwatch maps are won by finishing in a faster time | + | Stopwatch maps are won by finishing in a faster time than your opponent. You alternate defense / offense after each round. Time is measured by how long it took you to cap points. For example, if you cap all 5 points on a map in 8:37, the opponent must cap all the points in under 8:37 to win, and if you cap 3 points in 5:11, the opponent must either cap 3 points in under 5:11, or cap at least 4 points. |
− | === King of the Hill === | + | === [[King_of_the_Hill|King of the Hill]] === |
''Main Article: [[King_of_the_Hill|KOTH]]'' | ''Main Article: [[King_of_the_Hill|KOTH]]'' | ||
− | '''For Example:''' [[ | + | '''For Example:''' [[Lakeside]], [[Product]], [[Ashville]] |
+ | |||
+ | In a King of The Hill map, there is one central point on the map. Each team must try to capture that point. When one team does capture the point, their 3:00 timer will begin to time down. When the other team captures the point, the other team's timer stops and their timer starts to tick down. The first team whose clock reaches 0 wins the round. It is important to note that if the point has capture progress on it when one team's timer reaches 0, the game will go into [[overtime]], where the defending team must wait for the capture progress to reverse fully or the attacking team must capture the point to continue ticking down their own timer. | ||
+ | |||
+ | ''Note:'' The team that does '''NOT''' control the point will have faster re-spawn times. | ||
== Highlander Leagues == | == Highlander Leagues == | ||
+ | [[File:RGL HL first place medal.png|thumb|10px]right|[[RGL]] medal awarded to players finishing in first place]] | ||
+ | [[File:UGC first place medal.png|thumb|10px]right|[[UGC]] medal awarded to players finishing in first place]] | ||
=== Multinational === | === Multinational === | ||
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=== North American === | === North American === | ||
− | * [[ | + | * [[RGL]] ([http://hl.rgl.gg Website]) |
+ | * [[TFCL]] ([http://www.tfcleague.com Website]) | ||
− | * [[ | + | === European === |
+ | |||
+ | * [[ETF2L]] ([http://www.etf2l.org Website]) | ||
− | + | === European/Russian === | |
− | === | + | * [[RUHL]] ([https://discord.gg/PveJAqW Discord]) |
+ | |||
+ | === Country specific === | ||
+ | |||
+ | * [http://www.teamfortress.com.br/news/ FBTF (Brazilian)] | ||
+ | |||
+ | Asia and Oceania primarily use the [[UGC]] Highlander league. Highlander in Brazil used to be hosted primarily by Chapelaria, but the league is no longer active. | ||
+ | |||
+ | == Highlander Pugs == | ||
− | * | + | * [http://tf2center.com/ TF2 Center] (A web-based pickup for 6v6 / 9v9 / 4v4 / Ultiduo and BBall) |
− | * | + | * [http://www.tf2stadium.com/ TF2 Stadium] (a web-based pickup for 6v6 / 9v9 / Ultiduo and BBall) |
− | + | <br /> | |
− | * | + | * [http://tf2pickup.net/ TF2Pickup.net] (a web-based pickup for 6v6 / 9v9 / Ultiduo and BBall) (defunct) |
− | + | == Highlander Coverage == | |
− | + | * [https://www.teamfortress.tv Teamfortress TV] (NA) | |
− | * [ | + | * [https://www.youtube.com/KritzKast Kritzkast] (EU) |
− | * [ | + | * [https://www.twitch.tv/tflivetv TFLIVETV] (Ozfortress/Asiafortress) |
− | + | <br /> | |
− | * [ | + | * [https://www.youtube.com/user/BlackOutCasting/ BlackOut TV] (defunct) |
+ | * [https://www.youtube.com/user/CommFT/ eXtv] (defunct) | ||
+ | * [https://evlgaming.tv/ EVL Gaming] (defunct) | ||
== Guides == | == Guides == | ||
Line 68: | Line 92: | ||
== See Also == | == See Also == | ||
* [[6v6]] | * [[6v6]] | ||
− | + | * [[Prolander]] | |
+ | * [[4v4]] | ||
+ | * [[Competitive_Formats|Competitive Formats]] | ||
[[Category:Competitive Formats]] | [[Category:Competitive Formats]] |
Revision as of 00:09, 20 June 2019
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![](/images/e/e8/ETF2L_first_place_medal.png)
Highlander, a form of 9v9, is the largest competitive Team Fortress format. Its similarities to average public servers makes it an ideal starting point for new players, and its requirement that each team has one of every class means no matter what you like to play, there's a spot on the team for you.
Contents
Highlander Competitive Format
Highlander is a competitive format with nine players on a team, each representing a different class. The name of the format comes from the quote "There can only be one [of each class]" from Highlander, a movie released in 1986.
Game Modes
![](/images/thumb/1/1d/Upward.png/200px-Upward.png)
Control Points
Main Article: 5CP Control point maps have 5 points. Either team has to cap 3 of the five points to win. Capping the midpoint results in the winning team to get a forward spawn that allows the rest of the team to attack the 2nd point quicker. In Highlander, CP maps usually recieve negative feedback due to stalemate situations that can last for an extensive amount of time. For example: On Process, when either team is unable to move through choke and both medics don't have uber yet. The stalemate usually ends with a medic popping his uber.
For Example: Process, Gullywash, Snakewater
Stopwatch / Attack and Defend
Main Article: Stopwatch / Attack and Defend
For Example: Badwater, Upward, Steel
Stopwatch maps are won by finishing in a faster time than your opponent. You alternate defense / offense after each round. Time is measured by how long it took you to cap points. For example, if you cap all 5 points on a map in 8:37, the opponent must cap all the points in under 8:37 to win, and if you cap 3 points in 5:11, the opponent must either cap 3 points in under 5:11, or cap at least 4 points.
King of the Hill
Main Article: KOTH
For Example: Lakeside, Product, Ashville
In a King of The Hill map, there is one central point on the map. Each team must try to capture that point. When one team does capture the point, their 3:00 timer will begin to time down. When the other team captures the point, the other team's timer stops and their timer starts to tick down. The first team whose clock reaches 0 wins the round. It is important to note that if the point has capture progress on it when one team's timer reaches 0, the game will go into overtime, where the defending team must wait for the capture progress to reverse fully or the attacking team must capture the point to continue ticking down their own timer.
Note: The team that does NOT control the point will have faster re-spawn times.
Highlander Leagues
![](/images/thumb/3/39/RGL_HL_first_place_medal.png/300px-RGL_HL_first_place_medal.png)
![](/images/thumb/f/fb/UGC_first_place_medal.png/300px-UGC_first_place_medal.png)
Multinational
North American
European
European/Russian
Country specific
Asia and Oceania primarily use the UGC Highlander league. Highlander in Brazil used to be hosted primarily by Chapelaria, but the league is no longer active.
Highlander Pugs
- TF2 Center (A web-based pickup for 6v6 / 9v9 / 4v4 / Ultiduo and BBall)
- TF2 Stadium (a web-based pickup for 6v6 / 9v9 / Ultiduo and BBall)
- TF2Pickup.net (a web-based pickup for 6v6 / 9v9 / Ultiduo and BBall) (defunct)
Highlander Coverage
- Teamfortress TV (NA)
- Kritzkast (EU)
- TFLIVETV (Ozfortress/Asiafortress)
- BlackOut TV (defunct)
- eXtv (defunct)
- EVL Gaming (defunct)
Guides
Over the time the community has wrote a handful of guides on how to play this popular format, some of them can be seen below: