Difference between revisions of "6v6"

From comp.tf
Jump to navigation Jump to search
(Replaced tf2lobby link with tf2center)
(refined the whole page.)
Line 1: Line 1:
 +
{{stub}}
 +
{{needimage}}
  
'''''The contents of [[Standard 6v6]] should be merged with the information here.'''''
+
== History ==
 +
Since the beginning of the competitive scene, many experiments with different formats were made, 6v6 was one of those, and it eventually stuck and today is widely accepted as the staple competitive format. It was the result of a lot of experimentation with class limits, unlocks and maps. It started out without enforced class limits, eventually the class limits got stricter (''ex: demoman was limited to 1 per team'') and the map pool more refined, . All this process culminated in the refined, fast-paced and interesting metagame we see today.
  
== 6v6 Competitive Format ==
+
== Format ==
6v6 is a competitive format commonly called '6s' by the community.  
+
=== Classes ===
 +
6v6 is played with six players on each team.  
  
In 6v6, the classes are limited in order to create a balanced game environment and to promote exciting gameplay by reducing stalemates. Each class is limited to a maximum of two, except the [[Demoman]], [[Heavy]], [[Medic]] and [[Engineer]] (do note, the Engineer has a limit of two in [[ETF2L]]), which are all limited to a maximum of one. The standard line-up for 6v6 teams (referred to as cookie-cutter) is:
+
The common class format is:
 +
* 1 [[Medic (6v6)| Medic]]
 +
* 1 [[Demoman (6v6)| Demoman]]  
 +
* 2 [[Soldier (6v6)| Soldiers]]
 +
* 2 [[Scout (6v6)|Scouts]]
  
- 2x [[Soldier]] ([[Pocket|Pocket Soldier]], [[Roaming Soldier]])
+
This is also commonly referred to as the '''''"Cookie Cutter"''''' lineup, as it's the most versatile lineup which balances both mobility and damage output. Most classes have classlimits of 2, but Demoman and Medic always have classlimits of 1, with other classes such as heavy and engineer also being limited to 1 depending on the league ruleset.
  
- 2x [[Scout]]
+
==== Primary Classes ====
 +
Standard play involves a team of two Scouts, two Soldiers, one Demoman, and one Medic. The Demoman is usually the damage dealer and the most important class following the medic. The scouts play similar roles, but one is usually supposed to be more passive than the other. The soldiers play completely different roles, the [[Pocket]] Soldier protects the medic and spearheads pushes, while the [[Roaming Soldier|Roaming]] Soldier helps the scouts and is usually the first player to initiate, or to create a window of opportunity for his team.
  
- 1x [[Demoman]]
+
==== Offclasses ====
 +
In some cases, a team swaps a class of the ''cookie cuter'' lineup for a utility class, in order to create an advantage for your team, to help in a defensive situation or even to break a stalemate. This is called offclassing. A scout or the roaming soldier generally switches, which allows classes such as [[Sniper]], [[Spy]], [[Engineer]], [[Heavy]], or [[Pyro]] to be utilized. In general, offclassing means trading off the mobility of the standard cookie cuter lineup for damage or positional advantage or even a suprise effect.
  
- 1x [[Medic]]
+
Snipers and Spies are often referred to as "pick" classes, as their different playstyles and ability to 1-hit kill any class are very valuable when attempting to gain an advantage. Pyro, Heavy and Engineer are often called "defense" classes as they trade the mobility of one of the scouts or soldier, for better area control and/or damage output.
  
The above class lineup is used because it allows a team to deal the most amount of damage possible, take the most amount of position away from the enemy team, and cover the greatest area possible within the shortest amount of time. Using other classes within the 6v6 format will result in a potential boost within one of those categories with a guaranteed loss within another of those categories (EG choosing a heavy will in some cases allow for a greater damage output and better area control at a greatly increased time, which is why it is often viable to use a heavy to defend last point but not viable to run a heavy to middle point at the beginning of a round). These classes are chosen especially because of their mobility. Note that the scout and medic have the fastest running speeds, while the demoman and the soldier have sticky and rocket jumps, respectively.
+
Sniper is perhaps the most common offclass, and a scout is the most common offclasser.
  
In some cases, a utility class is needed in order to create an advantage for your team or help defend a control point. This is called "offclassing." A scout or roaming soldier generally switches, which allows classes such as [[Sniper]], [[Spy]], [[Engineer]], [[Heavy]], or [[Pyro]] to be utilized. Snipers and Spies are often referred to as "pick" classes, as their different playstyles within 6v6 is often used when a team is attempting to gain an advantage over another to aid in a push, where as Pyro, Heavy and Engineer are often called "defense" classes as their different playstyles within 6v6 allows for a team defending a point from an attacking team to have better area control and/or damage output. Sniper is perhaps the most common offclass, and a scout is the most common offclasser. Sniper is chosen because, unlike spy, the other "pick" class, it has long-distance. A sniper should aim for the enemy medic, as a single well-placed headshot, or even a fully charged bodyshot, can take out the medic instantly. Same with the spy; if a spy is chosen as an offclass, then the spy should especially focus on picking the medic. Heavy is the most common defensive offclass. Heavy is often chosen when the team is down to the last point. Again, a scout is usually the one to change class. Heavy has ridiculous dps, topping 500 at close range with the stock minigun, and thus a heavy is often made to just stand on the point and shoot while the other scout and roaming soldier attempt to cap the next point. Other offclasses are not that common. Sniper and Heavy are by far the most commonly seen classes off of the normal lineup.
+
== Game Modes ==
 +
In 6v6, a few different map types are played.  
  
The most competitive 6v6 leagues are ESEA and ETF2L. ESEA is a paid league and features four separate divisions of play.
+
=== Control Points ===
 +
The most common is [[5CP]], or "5 Control Points", which requires a team to control all five control points in a map in order to win the round. Common 5CP maps include [[cp_granary]], [[cp_badlands]] and [[cp_process]].
  
[[Open]]
+
=== King of the Hill ===
 +
[[KOTH]], or "King of the Hill", is a game mode where teams fight for control of one central control point in a race against the clock. The only widespread koth map currently used for 6v6 is [[koth_pro_viaduct]].
  
[[Intermediate]]
+
=== Attack/Defense ===
 +
[[A/D]], or "Attack/Defense", are maps which use a stopwatch to time the attacking team in trying to capture all of the defending team's control points. The defending team then switches to the attacking team and tries to beat the opposing team's time. The only 2 common attack/defense maps are cp_gravelpit and cp_edifice.
  
[[ESEA-M (Main)|Main]]
+
=== Capture the Flag ===
 +
[[CTF]], or "Capture the Flag", are maps where a team has to capture the intel from the enemy base and take it to your own base to score a point. This gamemode is very rarely played in 6s and most leagues have dropped CTF maps of their map pool. One of the most famous 6v6 CTF maps is Turbine Pro.
  
[[Invite]]
+
== Organizations ==
 +
Below is a list of organizations which currently have, or have had, 6v6 leagues or cups in the past .
  
ETF2L is free and has seven: Divisions 6-1 and the Premiership Division.
+
===European===
 
+
* [http://etf2l.org/ ETF2L]
The Invite division is considered the highest level of North American 6v6 gameplay and features a championship event at the end of every season, called the ESEA LAN Finals. The top four teams in Invite fly out to Dallas, TX to compete every season. ETF2L's Premiership Division is considered the highest level of European 6v6 gameplay and has an online playoff event at the end of each season which four teams take part in, it does not have an official LAN event. Videos of past championships and playoffs can be found at the ''TeamfortressTV youtube channel''.  [http://youtube.com/teamfortresstv]
+
* [http://tf2.wireplay.co.uk/ Wireplay]
 +
* [https://esagamer.com/ ESA Gamer]
 +
* [http://www.tf2connexion.fr/ TF2Connexion (France)]
 +
* [http://rtf2l.tf2world.ru/ RTF2L (Russia)]
  
== Game Modes ==
 
In 6v6, there are three different map types currently being played.
 
 
The most common is [[5CP]], or "5 Control Point", which requires a team to control all five control points in a map in order to win the round. Common 5CP maps include [[cp_granary]], [[cp_badlands]] and [[cp_process]].
 
 
[[KOTH]], or "King of the Hill", is a game mode where teams fight for control of one central control point in a race against the clock. The only widespread koth map currently used for 6v6 is [[koth_pro_viaduct]].
 
 
[[A/D]], or "Attack/Defense", uses a stopwatch to time the attacking team in trying to capture all of the defending team's control points. The defending team then switches to the attacking team and tries to beat the opposing team's time. The only 2 common attack/defense maps are cp_gravelpit (note: at the time of writing, some leagues are still using this map) and cp_edifice.
 
 
== Organizations ==
 
 
===North American===
 
===North American===
 
* [http://play.esea.net/ ESEA]
 
* [http://play.esea.net/ ESEA]
Line 49: Line 58:
 
* [http://www.cevo.com/ CEVO]
 
* [http://www.cevo.com/ CEVO]
  
===European===
+
=== South America ===
* [http://etf2l.org/ ETF2L]
+
* [http://www.teamfortress.com.br/ FBTF (Brazil)]
* [http://tf2.wireplay.co.uk/ Wireplay]
 
* [https://esagamer.com/ ESA Gamer]
 
* [http://www.tf2connexion.fr/ Tf2connexion]
 
 
 
===Asian===
 
* [http://asiafortress.com/ AsiaFortress]
 
  
===Oceanian===
+
===Oceania===
 
* [http://www.atf2l.org/ ATF2L]
 
* [http://www.atf2l.org/ ATF2L]
 
* [http://www.ozfortress.com/ ozfortress]
 
* [http://www.ozfortress.com/ ozfortress]
 
* [http://www.nzfortress.co.nz/ NZFortress]
 
* [http://www.nzfortress.co.nz/ NZFortress]
  
===Country specific===
+
===Asian===
* [http://www.teamfortress.com.br/ FBTF (Brazilian)]
+
* [http://asiafortress.com/ AsiaFortress]
* [http://www.tf2connexion.fr/ TF2Connexion (French)]
+
 
* [http://rtf2l.tf2world.ru/ RTF2L (Russian)]
+
===Africa===
 +
* [http://tf2.co.za tf2.co.za (South Africa)]
  
 
===Other===
 
===Other===
 
* [http://w11.zetaboards.com/tf2xbox360community/index/ Tf2Ladder (Xbox 360)]
 
* [http://w11.zetaboards.com/tf2xbox360community/index/ Tf2Ladder (Xbox 360)]
  
== 6v6 Pugs ==
+
== Practising ==
 
+
There are a few different places where you can play pickup games or practise the 6v6 format, all adapted to different skill level.
There are different places where you can play pick up games in the 6v6 format, all adapted to different skill level.
 
 
 
- [http://www.tf2center.com TF2 Center] - For the most inexperienced players. While Center is good at introducing newcomers to the competitive environment and meta, most of the time the teams are stacked or someone isn't playing seriously.
 
 
 
- [http://atf2.org ATF2.ORG] - A way to access to different IRC channels on the Gamesurge network, like #tf2mix (for beginners), and #tf2.pug.na (for higher level players) (currently down)
 
 
 
- ESEA Open Pugs (reserved to people that are in the ESEA-Open league)
 
 
 
- Power Pugs (an in-house pug group for low-mid ESEA-Open players)
 
 
 
- ESEA Invite Pugs (reserved to people that are in the ESEA-Invite league)
 
 
 
- [http://www.tf2pickup.net TF2Pickup.net] (the European TF2 web-based 6v6 pug system)
 
 
 
- [http://pickup.con-gaming.net Continuity Gaming Pickup] (a web-based pickup for 6v6, 9v9, Ultiduo and bball - currently down)
 
  
- #mpuktf2.pickup2 (a invitation-only pickup for european players above division 2)
+
* [http://www.tf2center.com TF2 Center] - A successor to TF2Lobby, and catering to the same audience. While TF2Center is good at introducing newcomers to the competitive environment and meta, the players are usually considered of a lower skill, and these "lobbies" don't simulate the format very well because of the lack of comms.
 +
* [http://atf2.org ATF2.ORG] - A way to access to different IRC channels on the Gamesurge network, like #tf2mix (for beginners), and #tf2.pug.na (for higher level players)
 +
* [http://www.tf2pickup.net TF2Pickup.net] - the most famous web-based 6v6 pickup site, only available to european players
  
 
== See Also ==
 
== See Also ==
 
*[[Highlander]]
 
*[[Highlander]]
 +
*[[Competitive_Formats|Competitive Formats]]
 
[[Category:Competitive Formats]]
 
[[Category:Competitive Formats]]

Revision as of 17:26, 12 February 2014

History

Since the beginning of the competitive scene, many experiments with different formats were made, 6v6 was one of those, and it eventually stuck and today is widely accepted as the staple competitive format. It was the result of a lot of experimentation with class limits, unlocks and maps. It started out without enforced class limits, eventually the class limits got stricter (ex: demoman was limited to 1 per team) and the map pool more refined, . All this process culminated in the refined, fast-paced and interesting metagame we see today.

Format

Classes

6v6 is played with six players on each team.

The common class format is:

This is also commonly referred to as the "Cookie Cutter" lineup, as it's the most versatile lineup which balances both mobility and damage output. Most classes have classlimits of 2, but Demoman and Medic always have classlimits of 1, with other classes such as heavy and engineer also being limited to 1 depending on the league ruleset.

Primary Classes

Standard play involves a team of two Scouts, two Soldiers, one Demoman, and one Medic. The Demoman is usually the damage dealer and the most important class following the medic. The scouts play similar roles, but one is usually supposed to be more passive than the other. The soldiers play completely different roles, the Pocket Soldier protects the medic and spearheads pushes, while the Roaming Soldier helps the scouts and is usually the first player to initiate, or to create a window of opportunity for his team.

Offclasses

In some cases, a team swaps a class of the cookie cuter lineup for a utility class, in order to create an advantage for your team, to help in a defensive situation or even to break a stalemate. This is called offclassing. A scout or the roaming soldier generally switches, which allows classes such as Sniper, Spy, Engineer, Heavy, or Pyro to be utilized. In general, offclassing means trading off the mobility of the standard cookie cuter lineup for damage or positional advantage or even a suprise effect.

Snipers and Spies are often referred to as "pick" classes, as their different playstyles and ability to 1-hit kill any class are very valuable when attempting to gain an advantage. Pyro, Heavy and Engineer are often called "defense" classes as they trade the mobility of one of the scouts or soldier, for better area control and/or damage output.

Sniper is perhaps the most common offclass, and a scout is the most common offclasser.

Game Modes

In 6v6, a few different map types are played.

Control Points

The most common is 5CP, or "5 Control Points", which requires a team to control all five control points in a map in order to win the round. Common 5CP maps include cp_granary, cp_badlands and cp_process.

King of the Hill

KOTH, or "King of the Hill", is a game mode where teams fight for control of one central control point in a race against the clock. The only widespread koth map currently used for 6v6 is koth_pro_viaduct.

Attack/Defense

A/D, or "Attack/Defense", are maps which use a stopwatch to time the attacking team in trying to capture all of the defending team's control points. The defending team then switches to the attacking team and tries to beat the opposing team's time. The only 2 common attack/defense maps are cp_gravelpit and cp_edifice.

Capture the Flag

CTF, or "Capture the Flag", are maps where a team has to capture the intel from the enemy base and take it to your own base to score a point. This gamemode is very rarely played in 6s and most leagues have dropped CTF maps of their map pool. One of the most famous 6v6 CTF maps is Turbine Pro.

Organizations

Below is a list of organizations which currently have, or have had, 6v6 leagues or cups in the past .

European

North American

South America

Oceania

Asian

Africa

Other

Practising

There are a few different places where you can play pickup games or practise the 6v6 format, all adapted to different skill level.

  • TF2 Center - A successor to TF2Lobby, and catering to the same audience. While TF2Center is good at introducing newcomers to the competitive environment and meta, the players are usually considered of a lower skill, and these "lobbies" don't simulate the format very well because of the lack of comms.
  • ATF2.ORG - A way to access to different IRC channels on the Gamesurge network, like #tf2mix (for beginners), and #tf2.pug.na (for higher level players)
  • TF2Pickup.net - the most famous web-based 6v6 pickup site, only available to european players

See Also